mirror of
https://github.com/EggLinks/DanhengServer-OpenSource.git
synced 2026-01-02 20:26:03 +08:00
18 lines
845 B
C#
18 lines
845 B
C#
using EggLink.DanhengServer.Enums.Fight;
|
|
using EggLink.DanhengServer.GameServer.Game.MultiPlayer.MarbleGame.Seal;
|
|
using EggLink.DanhengServer.Proto;
|
|
|
|
namespace EggLink.DanhengServer.GameServer.Game.MultiPlayer.MarbleGame.Sync;
|
|
|
|
public class MarbleGameInfoSyncData(MarbleNetWorkMsgEnum type, MarbleSyncType syncType, MarbleGameRoomInstance room, List<MarbleGameSealSyncData> syncDatas) : MarbleGameBaseSyncData(type)
|
|
{public override MarbleGameSyncInfo ToProto()
|
|
{
|
|
return new MarbleGameSyncInfo
|
|
{
|
|
MarbleSyncType = syncType,
|
|
CurRound = (uint)room.CurRound,
|
|
AllowedMoveSealList = { (room.Players[(int)room.CurMoveTeamType - 1] as MarbleGamePlayerInstance)!.AllowMoveSealList.Select(x => (uint)x) },
|
|
MarbleGameSyncData = { syncDatas.Select(x => x.ToProto()) }
|
|
};
|
|
}
|
|
} |