Files
DanhengServer-OpenSource/GameServer/Server/Packet/Send/Archive/PacketGetArchiveDataScRsp.cs
2024-08-06 20:57:20 +08:00

49 lines
1.4 KiB
C#

using EggLink.DanhengServer.Data;
using EggLink.DanhengServer.GameServer.Game.Player;
using EggLink.DanhengServer.Kcp;
using EggLink.DanhengServer.Proto;
namespace EggLink.DanhengServer.GameServer.Server.Packet.Send.Archive;
public class PacketGetArchiveDataScRsp : BasePacket
{
public PacketGetArchiveDataScRsp(PlayerInstance player) : base(CmdIds.GetArchiveDataScRsp)
{
var proto = new GetArchiveDataScRsp();
var info = new ArchiveData();
GameData.MonsterConfigData.Values.ToList().ForEach(monster =>
{
info.KillMonsterList.Add(new MonsterList
{
MonsterId = (uint)monster.GetId(),
Num = 1
});
});
info.ArchiveAvatarIdList.Add(23027);
foreach (var equipment in player.InventoryManager!.Data.EquipmentItems)
if (!info.ArchiveEquipmentIdList.Contains((uint)equipment.ItemId))
info.ArchiveEquipmentIdList.Add((uint)equipment.ItemId);
;
foreach (var item in player.InventoryManager!.Data.RelicItems)
{
GameData.RelicConfigData.TryGetValue(item.ItemId, out var relic);
if (relic != null)
info.RelicList.Add(new RelicList
{
SetId = (uint)relic.SetID,
Type = (uint)relic.Type
});
}
;
proto.ArchiveData = info;
SetData(proto);
}
}