Files
DanhengServer-OpenSource/GameServer/Command/Cmd/CommandUnlockAll.cs
2024-03-23 22:17:00 +08:00

59 lines
2.0 KiB
C#

using EggLink.DanhengServer.Data;
using EggLink.DanhengServer.Game.Scene.Entity;
using EggLink.DanhengServer.Server.Packet.Send.Player;
namespace EggLink.DanhengServer.Command.Cmd
{
[CommandInfo("unlockall", "unlock all the things in that category", "/unlockall <mission/scene>")]
public class CommandUnlockAll : ICommand
{
[CommandMethod("0 mission")]
public void UnlockAllMissions(CommandArg arg)
{
if (arg.Target == null)
{
arg.SendMsg("Player not found!");
return;
}
var player = arg.Target!.Player!;
var missionManager = player.MissionManager!;
foreach (var mission in GameData.SubMissionData.Values)
{
missionManager.AcceptMainMission(mission.MainMissionID);
missionManager.FinishSubMission(mission.SubMissionID);
}
foreach (var mission in GameData.MainMissionData.Values)
{
missionManager.AcceptMainMission(mission.MainMissionID);
missionManager.FinishMainMission(mission.MainMissionID);
}
arg.SendMsg("All missions unlocked!");
arg.Target!.Player!.SendPacket(new PacketPlayerKickOutScNotify());
arg.Target!.Stop();
}
[CommandMethod("0 scene")]
public void UnlockAllScenes(CommandArg arg)
{
if (arg.Target == null)
{
arg.SendMsg("Player not found!");
return;
}
var player = arg.Target!.Player!;
var scene = player.SceneInstance!;
foreach (var prop in scene.Entities)
{
if (prop.Value is EntityProp propInstance)
{
player.InteractProp(propInstance.EntityID, 1010);
}
}
arg.SendMsg("The props in current scene are unlocked!");
}
}
}