Files
DanhengServer-OpenSource/GameServer/Server/Packet/Recv/Scene/HandlerInteractPropCsReq.cs
2024-03-10 16:55:50 +08:00

17 lines
600 B
C#

using EggLink.DanhengServer.Proto;
using EggLink.DanhengServer.Server.Packet.Send.Scene;
namespace EggLink.DanhengServer.Server.Packet.Recv.Scene
{
[Opcode(CmdIds.InteractPropCsReq)]
public class HandlerInteractPropCsReq : Handler
{
public override void OnHandle(Connection connection, byte[] header, byte[] data)
{
var req = InteractPropCsReq.Parser.ParseFrom(data);
var prop = connection.Player?.InteractProp((int)req.PropEntityId, (int)req.InteractId);
connection.SendPacket(new PacketInteractPropScRsp(prop));
}
}
}