Files
DanhengServer-OpenSource/Common/Data/GameData.cs
2024-03-10 16:55:50 +08:00

28 lines
1.5 KiB
C#

using EggLink.DanhengServer.Data.Config;
using EggLink.DanhengServer.Data.Excel;
using System.Collections.Generic;
namespace EggLink.DanhengServer.Data
{
public static class GameData
{
public static Dictionary<int, AvatarConfigExcel> AvatarConfigData { get; private set; } = [];
public static Dictionary<int, CocoonConfigExcel> CocoonConfigData { get; private set; } = [];
public static Dictionary<int, StageConfigExcel> StageConfigData { get; private set; } = [];
public static Dictionary<int, MapEntranceExcel> MapEntranceData { get; private set; } = [];
public static Dictionary<int, MazePlaneExcel> MazePlaneData { get; private set; } = [];
public static Dictionary<int, MazePropExcel> MazePropData { get; private set; } = [];
public static Dictionary<int, InteractConfigExcel> InteractConfigData { get; private set; } = [];
public static Dictionary<int, NPCMonsterDataExcel> NpcMonsterDataData { get; private set; } = [];
public static Dictionary<int, NPCDataExcel> NpcDataData { get; private set; } = [];
public static Dictionary<int, QuestDataExcel> QuestDataData { get; private set; } = [];
public static Dictionary<string, FloorInfo> FloorInfoData { get; private set; } = [];
public static void GetFloorInfo(int planeId, int floorId, out FloorInfo outter)
{
FloorInfoData.TryGetValue("P" + planeId + "_F" + floorId, out outter!);
}
}
}