mirror of
https://github.com/EggLinks/DanhengServer-OpenSource.git
synced 2026-01-02 20:26:03 +08:00
27 lines
956 B
C#
27 lines
956 B
C#
using EggLink.DanhengServer.GameServer.Game.Player.Components;
|
|
using EggLink.DanhengServer.GameServer.Server.Packet.Send.SwitchHand;
|
|
using EggLink.DanhengServer.Kcp;
|
|
using EggLink.DanhengServer.Proto;
|
|
|
|
namespace EggLink.DanhengServer.GameServer.Server.Packet.Recv.SwitchHand;
|
|
|
|
[Opcode(CmdIds.SwitchHandResetGameCsReq)]
|
|
public class HandlerSwitchHandResetGameCsReq : Handler
|
|
{
|
|
public override async Task OnHandle(Connection connection, byte[] header, byte[] data)
|
|
{
|
|
var req = SwitchHandResetGameCsReq.Parser.ParseFrom(data);
|
|
|
|
var component = connection.Player!.GetComponent<SwitchHandComponent>();
|
|
var info = component.UpdateHandInfo(req.ResetHandInfo);
|
|
|
|
if (info.Item2 == null)
|
|
{
|
|
await connection.SendPacket(new PacketSwitchHandResetGameScRsp(info.Item1));
|
|
}
|
|
else
|
|
{
|
|
await connection.SendPacket(new PacketSwitchHandResetGameScRsp(info.Item2));
|
|
}
|
|
}
|
|
} |