Files
DanhengServer-OpenSource/GameServer/Server/Packet/Recv/SwitchHand/HandlerSwitchHandCoinUpdateCsReq.cs
2025-06-07 17:26:44 +08:00

27 lines
1.0 KiB
C#

using EggLink.DanhengServer.GameServer.Game.Player.Components;
using EggLink.DanhengServer.GameServer.Server.Packet.Send.SwitchHand;
using EggLink.DanhengServer.Kcp;
using EggLink.DanhengServer.Proto;
namespace EggLink.DanhengServer.GameServer.Server.Packet.Recv.SwitchHand;
[Opcode(CmdIds.SwitchHandCoinUpdateCsReq)]
public class HandlerSwitchHandCoinUpdateCsReq : Handler
{
public override async Task OnHandle(Connection connection, byte[] header, byte[] data)
{
var req = SwitchHandCoinUpdateCsReq.Parser.ParseFrom(data);
var component = connection.Player!.GetComponent<SwitchHandComponent>();
var info = component.GetHandInfo(component.RunningHandConfigId);
if (info.Item2 == null)
{
await connection.SendPacket(new PacketSwitchHandCoinUpdateScRsp(info.Item1));
}
else
{
info.Item2.CoinNum = (int)req.HandCoinNum;
await connection.SendPacket(new PacketSwitchHandCoinUpdateScRsp(req.HandCoinNum));
}
}
}