Files
DanhengServer-OpenSource/GameServer/Game/MultiPlayer/BaseMultiPlayerGameRoomInstance.cs
2025-05-03 15:45:03 +08:00

26 lines
844 B
C#

using EggLink.DanhengServer.GameServer.Game.Lobby;
using EggLink.DanhengServer.Proto;
namespace EggLink.DanhengServer.GameServer.Game.MultiPlayer;
public abstract class BaseMultiPlayerGameRoomInstance(long roomId, LobbyRoomInstance parentLobby)
{
public FightGameMode GameMode { get; } = parentLobby.GameMode;
public long RoomId { get; } = roomId;
public LobbyRoomInstance ParentLobby { get; } = parentLobby;
public List<BaseGamePlayerInstance> Players { get; } = [];
public BaseGamePlayerInstance? GetPlayerById(int uid)
{
return Players.FirstOrDefault(player => player.LobbyPlayer.Player.Uid == uid);
}
public FightSessionInfo ToSessionInfo()
{
return new FightSessionInfo
{
SessionGameMode = GameMode,
SessionRoomId = (ulong)RoomId
};
}
}