Files
DanhengServer-OpenSource/GameServer/Server/Packet/Recv/Raid/HandlerGetSaveRaidCsReq.cs

17 lines
588 B
C#

using EggLink.DanhengServer.GameServer.Server.Packet.Send.Raid;
using EggLink.DanhengServer.Kcp;
using EggLink.DanhengServer.Proto;
namespace EggLink.DanhengServer.GameServer.Server.Packet.Recv.Raid;
[Opcode(CmdIds.GetSaveRaidCsReq)]
public class HandlerGetSaveRaidCsReq : Handler
{
public override async Task OnHandle(Connection connection, byte[] header, byte[] data)
{
var req = GetSaveRaidCsReq.Parser.ParseFrom(data);
await connection.SendPacket(
new PacketGetSaveRaidScRsp(connection.Player!, (int)req.RaidId, (int)req.WorldLevel));
}
}