Files
DanhengServer-OpenSource/GameServer/Server/Packet/Recv/Multiplayer/HandlerMultiplayerGetFightGateCsReq.cs
2025-05-03 15:45:03 +08:00

21 lines
796 B
C#

using EggLink.DanhengServer.GameServer.Server.Packet.Send.Multiplayer;
using EggLink.DanhengServer.Kcp;
using EggLink.DanhengServer.Proto;
namespace EggLink.DanhengServer.GameServer.Server.Packet.Recv.Multiplayer;
[Opcode(CmdIds.MultiplayerGetFightGateCsReq)]
public class HandlerMultiplayerGetFightGateCsReq : Handler
{
public override async Task OnHandle(Connection connection, byte[] header, byte[] data)
{
var room = ServerUtils.MultiPlayerGameServerManager.GetPlayerJoinedRoom(connection.Player!.Uid);
if (room == null)
{
await connection.SendPacket(new PacketMultiplayerGetFightGateScRsp(Retcode.RetFightRoomNotExist));
return;
}
await connection.SendPacket(new PacketMultiplayerGetFightGateScRsp(room));
}
}