Files
DanhengServer-OpenSource/GameServer/Server/Packet/Send/Raid/PacketGetAllSaveRaidScRsp.cs

23 lines
731 B
C#

using EggLink.DanhengServer.GameServer.Game.Player;
using EggLink.DanhengServer.Kcp;
using EggLink.DanhengServer.Proto;
namespace EggLink.DanhengServer.GameServer.Server.Packet.Send.Raid;
public class PacketGetAllSaveRaidScRsp : BasePacket
{
public PacketGetAllSaveRaidScRsp(PlayerInstance player) : base(CmdIds.GetAllSaveRaidScRsp)
{
var proto = new GetAllSaveRaidScRsp();
foreach (var dict in player.RaidManager!.RaidData.RaidRecordDatas.Values)
foreach (var record in dict.Values)
proto.RaidDataList.Add(new RaidData
{
RaidId = (uint)record.RaidId,
WorldLevel = (uint)record.WorldLevel
});
SetData(proto);
}
}