Files
DanhengServer-OpenSource/GameServer/Server/Packet/Recv/SwitchHand/HandlerSwitchHandResetGameCsReq.cs
2025-08-23 20:32:54 +08:00

23 lines
916 B
C#

using EggLink.DanhengServer.GameServer.Game.Player.Components;
using EggLink.DanhengServer.GameServer.Server.Packet.Send.SwitchHand;
using EggLink.DanhengServer.Kcp;
using EggLink.DanhengServer.Proto;
namespace EggLink.DanhengServer.GameServer.Server.Packet.Recv.SwitchHand;
[Opcode(CmdIds.SwitchHandResetGameCsReq)]
public class HandlerSwitchHandResetGameCsReq : Handler
{
public override async Task OnHandle(Connection connection, byte[] header, byte[] data)
{
var req = SwitchHandResetGameCsReq.Parser.ParseFrom(data);
var component = connection.Player!.GetComponent<SwitchHandComponent>();
var info = component.UpdateHandInfo(req.ResetHandInfo);
if (info.Item2 == null)
await connection.SendPacket(new PacketSwitchHandResetGameScRsp(info.Item1));
else
await connection.SendPacket(new PacketSwitchHandResetGameScRsp(info.Item2));
}
}