Files
DanhengServer-OpenSource/GameServer/Server/Packet/Recv/GridFight/HandlerGridFightUpdatePosCsReq.cs
2025-10-26 12:06:07 +08:00

28 lines
1.1 KiB
C#

using EggLink.DanhengServer.GameServer.Game.GridFight.Component;
using EggLink.DanhengServer.GameServer.Server.Packet.Send.GridFight;
using EggLink.DanhengServer.Kcp;
using EggLink.DanhengServer.Proto;
namespace EggLink.DanhengServer.GameServer.Server.Packet.Recv.GridFight;
[Opcode(CmdIds.GridFightUpdatePosCsReq)]
public class HandlerGridFightUpdatePosCsReq : Handler
{
public override async Task OnHandle(Connection connection, byte[] header, byte[] data)
{
var req = GridFightUpdatePosCsReq.Parser.ParseFrom(data);
if (connection.Player!.GridFightManager!.GridFightInstance == null)
{
await connection.SendPacket(
new PacketGridFightUpdatePosScRsp(Retcode.RetGridFightNotInGameplay, req.GridFightPosInfoList));
return;
}
var gridFight = connection.Player.GridFightManager.GridFightInstance;
await gridFight.GetComponent<GridFightAvatarComponent>().UpdatePos(req.GridFightPosInfoList.ToList());
await connection.SendPacket(
new PacketGridFightUpdatePosScRsp(Retcode.RetSucc, req.GridFightPosInfoList));
}
}