mirror of
https://github.com/EggLinks/DanhengServer-OpenSource.git
synced 2026-01-02 20:26:03 +08:00
126 lines
4.6 KiB
C#
126 lines
4.6 KiB
C#
using EggLink.DanhengServer.Command;
|
|
using EggLink.DanhengServer.GameServer.Game.Battle;
|
|
using EggLink.DanhengServer.GameServer.Game.Challenge;
|
|
using EggLink.DanhengServer.GameServer.Game.Player;
|
|
using EggLink.DanhengServer.GameServer.Game.Scene;
|
|
using EggLink.DanhengServer.GameServer.Game.Scene.Entity;
|
|
using EggLink.DanhengServer.Proto;
|
|
using LineupInfo = EggLink.DanhengServer.Database.Lineup.LineupInfo;
|
|
|
|
namespace EggLink.DanhengServer.GameServer.Plugin.Event;
|
|
|
|
public static class PluginEvent
|
|
{
|
|
public static void InvokeOnPlayerHeartBeat(PlayerInstance player)
|
|
{
|
|
OnPlayerHeartBeat?.Invoke(player);
|
|
}
|
|
|
|
public static void InvokeOnPlayerLogin(PlayerInstance player)
|
|
{
|
|
OnPlayerLogin?.Invoke(player);
|
|
}
|
|
|
|
public static void InvokeOnPlayerLogout(PlayerInstance player)
|
|
{
|
|
OnPlayerLogout?.Invoke(player);
|
|
}
|
|
|
|
public static void InvokeOnPlayerFinishSubMission(PlayerInstance player, int missionId)
|
|
{
|
|
OnPlayerFinishSubMission?.Invoke(player, missionId);
|
|
}
|
|
|
|
public static void InvokeOnPlayerFinishMainMission(PlayerInstance player, int missionId)
|
|
{
|
|
OnPlayerFinishMainMission?.Invoke(player, missionId);
|
|
}
|
|
|
|
public static void InvokeOnPlayerInteract(PlayerInstance player, EntityProp prop)
|
|
{
|
|
OnPlayerInteract?.Invoke(player, prop);
|
|
}
|
|
|
|
public static void InvokeOnPlayerLoadScene(PlayerInstance player, SceneInstance scene)
|
|
{
|
|
OnPlayerLoadScene?.Invoke(player, scene);
|
|
}
|
|
|
|
public static void InvokeOnPlayerEnterBattle(PlayerInstance player, BattleInstance battle)
|
|
{
|
|
OnPlayerEnterBattle?.Invoke(player, battle);
|
|
}
|
|
|
|
public static void InvokeOnPlayerQuitBattle(PlayerInstance player, PVEBattleResultCsReq result)
|
|
{
|
|
OnPlayerQuitBattle?.Invoke(player, result);
|
|
}
|
|
|
|
public static void InvokeOnPlayerEnterChallenge(PlayerInstance player, ChallengeInstance challenge)
|
|
{
|
|
OnPlayerEnterChallenge?.Invoke(player, challenge);
|
|
}
|
|
|
|
public static void InvokeOnPlayerQuitChallenge(PlayerInstance player, ChallengeInstance? challenge)
|
|
{
|
|
OnPlayerQuitChallenge?.Invoke(player, challenge);
|
|
}
|
|
|
|
public static void InvokeOnPlayerSyncLineup(PlayerInstance player, LineupInfo? lineup)
|
|
{
|
|
OnPlayerSyncLineup?.Invoke(player, lineup);
|
|
}
|
|
|
|
public static void InvokeOnPlayerUseCommand(ICommandSender sender, string command)
|
|
{
|
|
OnPlayerUseCommand?.Invoke(sender, command);
|
|
}
|
|
|
|
#region Player
|
|
|
|
public delegate void OnPlayerHeartBeatHandler(PlayerInstance player);
|
|
|
|
public delegate void OnPlayerLoginHandler(PlayerInstance player);
|
|
|
|
public delegate void OnPlayerLogoutHandler(PlayerInstance player);
|
|
|
|
public delegate void OnPlayerFinishSubMissionHandler(PlayerInstance player, int missionId);
|
|
|
|
public delegate void OnPlayerFinishMainMissionHandler(PlayerInstance player, int missionId);
|
|
|
|
public delegate void OnPlayerInteractHandler(PlayerInstance player, EntityProp prop);
|
|
|
|
public delegate void OnPlayerLoadSceneHandler(PlayerInstance player, SceneInstance scene);
|
|
|
|
public delegate void OnPlayerEnterBattleHandler(PlayerInstance player, BattleInstance battle);
|
|
|
|
public delegate void OnPlayerQuitBattleHandler(PlayerInstance player, PVEBattleResultCsReq result);
|
|
|
|
public delegate void OnPlayerEnterChallengeHandler(PlayerInstance player, ChallengeInstance challenge);
|
|
|
|
public delegate void OnPlayerQuitChallengeHandler(PlayerInstance player, ChallengeInstance? challenge);
|
|
|
|
public delegate void OnPlayerSyncLineupHandler(PlayerInstance player, LineupInfo? lineup);
|
|
|
|
public delegate void OnPlayerUseCommandHandler(ICommandSender sender, string command);
|
|
|
|
#endregion
|
|
|
|
#region Event
|
|
|
|
public static event OnPlayerHeartBeatHandler? OnPlayerHeartBeat;
|
|
public static event OnPlayerLoginHandler? OnPlayerLogin;
|
|
public static event OnPlayerLogoutHandler? OnPlayerLogout;
|
|
public static event OnPlayerFinishSubMissionHandler? OnPlayerFinishSubMission;
|
|
public static event OnPlayerFinishMainMissionHandler? OnPlayerFinishMainMission;
|
|
public static event OnPlayerInteractHandler? OnPlayerInteract;
|
|
public static event OnPlayerLoadSceneHandler? OnPlayerLoadScene;
|
|
public static event OnPlayerEnterBattleHandler? OnPlayerEnterBattle;
|
|
public static event OnPlayerEnterChallengeHandler? OnPlayerEnterChallenge;
|
|
public static event OnPlayerQuitBattleHandler? OnPlayerQuitBattle;
|
|
public static event OnPlayerQuitChallengeHandler? OnPlayerQuitChallenge;
|
|
public static event OnPlayerSyncLineupHandler? OnPlayerSyncLineup;
|
|
public static event OnPlayerUseCommandHandler? OnPlayerUseCommand;
|
|
|
|
#endregion
|
|
} |