Files
DanhengServer-OpenSource/GameServer/Server/Packet/Send/Message/PacketGetNpcStatusScRsp.cs
2024-08-06 20:57:20 +08:00

23 lines
733 B
C#

using EggLink.DanhengServer.Data;
using EggLink.DanhengServer.GameServer.Game.Player;
using EggLink.DanhengServer.Kcp;
using EggLink.DanhengServer.Proto;
namespace EggLink.DanhengServer.GameServer.Server.Packet.Send.Message;
public class PacketGetNpcStatusScRsp : BasePacket
{
public PacketGetNpcStatusScRsp(PlayerInstance player) : base(CmdIds.GetNpcStatusScRsp)
{
var proto = new GetNpcStatusScRsp();
foreach (var item in GameData.MessageContactsConfigData.Values)
proto.NpcStatusList.Add(new NpcStatus
{
NpcId = (uint)item.ID,
IsFinish = player.MessageManager!.GetMessageGroup(item.ID).Count > 0
});
SetData(proto);
}
}