mirror of
https://github.com/EggLinks/DanhengServer-OpenSource.git
synced 2026-01-02 20:26:03 +08:00
28 lines
1.2 KiB
C#
28 lines
1.2 KiB
C#
using EggLink.DanhengServer.Data;
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using EggLink.DanhengServer.Enums.Mission;
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using EggLink.DanhengServer.GameServer.Server.Packet.Send.HeartDial;
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using EggLink.DanhengServer.Kcp;
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using EggLink.DanhengServer.Proto;
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namespace EggLink.DanhengServer.GameServer.Server.Packet.Recv.HeartDial;
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[Opcode(CmdIds.SubmitEmotionItemCsReq)]
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public class HandlerSubmitEmotionItemCsReq : Handler
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{
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public override async Task OnHandle(Connection connection, byte[] header, byte[] data)
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{
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var req = SubmitEmotionItemCsReq.Parser.ParseFrom(data);
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GameData.HeartDialScriptData.TryGetValue((int)req.ScriptId, out var scriptData);
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if (scriptData != null)
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{
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var info = connection.Player!.HeartDialData!.ChangeScriptEmotion((int)req.ScriptId,
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scriptData.DefaultEmoType, HeartDialStepTypeEnum.UnLock);
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await connection.Player!.SendPacket(
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new PacketHeartDialScriptChangeScNotify(HeartDialUnlockStatus.UnlockAll, info));
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await connection.Player!.MissionManager!.HandleFinishType(MissionFinishTypeEnum.HeartDialScriptListStep);
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}
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await connection.SendPacket(new PacketSubmitEmotionItemScRsp(req.ScriptId));
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}
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} |