Files
DanhengServer-OpenSource/GameServer/Server/Packet/Recv/HeartDial/HandlerSubmitEmotionItemCsReq.cs
2024-11-16 11:39:08 +08:00

28 lines
1.2 KiB
C#

using EggLink.DanhengServer.Data;
using EggLink.DanhengServer.Enums.Mission;
using EggLink.DanhengServer.GameServer.Server.Packet.Send.HeartDial;
using EggLink.DanhengServer.Kcp;
using EggLink.DanhengServer.Proto;
namespace EggLink.DanhengServer.GameServer.Server.Packet.Recv.HeartDial;
[Opcode(CmdIds.SubmitEmotionItemCsReq)]
public class HandlerSubmitEmotionItemCsReq : Handler
{
public override async Task OnHandle(Connection connection, byte[] header, byte[] data)
{
var req = SubmitEmotionItemCsReq.Parser.ParseFrom(data);
GameData.HeartDialScriptData.TryGetValue((int)req.ScriptId, out var scriptData);
if (scriptData != null)
{
var info = connection.Player!.HeartDialData!.ChangeScriptEmotion((int)req.ScriptId,
scriptData.DefaultEmoType, HeartDialStepTypeEnum.UnLock);
await connection.Player!.SendPacket(
new PacketHeartDialScriptChangeScNotify(HeartDialUnlockStatus.UnlockAll, info));
await connection.Player!.MissionManager!.HandleFinishType(MissionFinishTypeEnum.HeartDialScriptListStep);
}
await connection.SendPacket(new PacketSubmitEmotionItemScRsp(req.ScriptId));
}
}