Files
DanhengServer-OpenSource/GameServer/Server/Packet/Recv/Avatar/HandlerGetMultiPathAvatarInfoCsReq.cs

16 lines
591 B
C#

using EggLink.DanhengServer.GameServer.Server.Packet.Send.Avatar;
using EggLink.DanhengServer.Kcp;
namespace EggLink.DanhengServer.GameServer.Server.Packet.Recv.Avatar;
[Opcode(CmdIds.GetMultiPathAvatarInfoCsReq)]
public class HandlerGetMultiPathAvatarInfoCsReq : Handler
{
public override async Task OnHandle(Connection connection, byte[] header, byte[] data)
{
// Hacky way to prevent exploding
connection.Player!.AvatarManager!.GetHero()!.ValidateHero();
await connection.SendPacket(new PacketGetMultiPathAvatarInfoScRsp(connection.Player!));
}
}