Files
DanhengServer-OpenSource/GameServer/Server/Packet/Send/Player/PacketPlayerSyncScNotify.cs
2024-04-03 23:16:51 +08:00

145 lines
4.4 KiB
C#

using EggLink.DanhengServer.Data;
using EggLink.DanhengServer.Database.Avatar;
using EggLink.DanhengServer.Database.Inventory;
using EggLink.DanhengServer.Database.Message;
using EggLink.DanhengServer.Enums;
using EggLink.DanhengServer.Proto;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace EggLink.DanhengServer.Server.Packet.Send.Player
{
public class PacketPlayerSyncScNotify : BasePacket
{
public PacketPlayerSyncScNotify(ItemData item) : base(CmdIds.PlayerSyncScNotify)
{
var proto = new PlayerSyncScNotify();
AddItemToProto(item, proto);
SetData(proto);
}
public PacketPlayerSyncScNotify(List<ItemData> item) : base(CmdIds.PlayerSyncScNotify)
{
var proto = new PlayerSyncScNotify();
foreach (var i in item)
{
AddItemToProto(i, proto);
}
SetData(proto);
}
public PacketPlayerSyncScNotify(AvatarInfo avatar) : base(CmdIds.PlayerSyncScNotify)
{
var proto = new PlayerSyncScNotify
{
AvatarSync = new()
};
proto.AvatarSync.AvatarList.Add(avatar.ToProto());
if (avatar.HeroId > 0)
{
proto.BasicTypeInfoList.Add(avatar.ToHeroProto());
}
SetData(proto);
}
public PacketPlayerSyncScNotify(AvatarInfo avatar, ItemData item) : base(CmdIds.PlayerSyncScNotify)
{
var proto = new PlayerSyncScNotify();
AddItemToProto(item, proto);
proto.AvatarSync = new();
proto.AvatarSync.AvatarList.Add(avatar.ToProto());
if (avatar.HeroId > 0)
{
proto.BasicTypeInfoList.Add(avatar.ToHeroProto());
}
SetData(proto);
}
public PacketPlayerSyncScNotify(MissionSync mission) : base(CmdIds.PlayerSyncScNotify)
{
var proto = new PlayerSyncScNotify
{
MissionSync = mission,
};
SetData(proto);
}
public PacketPlayerSyncScNotify(PlayerBasicInfo info) : base(CmdIds.PlayerSyncScNotify)
{
var proto = new PlayerSyncScNotify()
{
BasicInfo = info,
};
SetData(proto);
}
public PacketPlayerSyncScNotify(MessageGroupData? groupData, MessageSectionData? sectionData) : base(CmdIds.PlayerSyncScNotify)
{
var proto = new PlayerSyncScNotify();
if (groupData != null)
{
proto.MessageGroupStatus.Add(new GroupStatus
{
GroupId = (uint)groupData.GroupId,
GroupStatus_ = groupData.Status,
RefreshTime = groupData.RefreshTime,
});
}
if (sectionData != null)
{
proto.SectionStatus.Add(new SectionStatus
{
SectionId = (uint)sectionData.SectionId,
SectionStatus_ = sectionData.Status,
});
}
SetData(proto);
}
private void AddItemToProto(ItemData item, PlayerSyncScNotify notify)
{
GameData.ItemConfigData.TryGetValue(item.ItemId, out var itemConfig);
if (itemConfig == null) return;
switch (itemConfig.ItemMainType)
{
case ItemMainTypeEnum.Equipment:
if (item.Count > 0)
{
notify.EquipmentList.Add(item.ToEquipmentProto());
} else
{
notify.DelEquipmentList.Add((uint)item.UniqueId);
}
break;
case ItemMainTypeEnum.Relic:
if (item.Count > 0)
{
notify.RelicList.Add(item.ToRelicProto());
}
else
{
notify.DelRelicList.Add((uint)item.UniqueId);
}
break;
case ItemMainTypeEnum.Material:
notify.MaterialList.Add(item.ToMaterialProto());
break;
}
return;
}
}
}