Files
DanhengServer-OpenSource/GameServer/Server/Packet/Send/Player/PacketGetArchiveDataScRsp.cs
2024-03-31 17:06:46 +08:00

53 lines
1.5 KiB
C#

using EggLink.DanhengServer.Data;
using EggLink.DanhengServer.Proto;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace EggLink.DanhengServer.Server.Packet.Send.Player
{
public class PacketGetArchiveDataScRsp : BasePacket
{
public PacketGetArchiveDataScRsp() : base(CmdIds.GetArchiveDataScRsp)
{
var proto = new GetArchiveDataScRsp();
var info = new ArchiveData();
GameData.MonsterConfigData.Values.ToList().ForEach(monster =>
{
info.ArchiveMonsterIdList.Add(new ArchiveMonsterId()
{
MonsterId = (uint)monster.GetId(),
Num = 1
});
});
GameData.AvatarConfigData.Values.ToList().ForEach(avatar =>
{
info.ArchiveAvatarIdList.Add((uint)avatar.GetId());
});
GameData.EquipmentConfigData.Values.ToList().ForEach(equipment =>
{
info.ArchiveEquipmentIdList.Add((uint)equipment.GetId());
});
GameData.RelicConfigData.Values.ToList().ForEach(relic =>
{
info.RelicList.Add(new RelicList()
{
SetId = (uint)relic.ID,
Type = (uint)relic.Type,
});
});
proto.ArchiveInfo = info;
SetData(proto);
}
}
}