mirror of
https://github.com/EggLinks/DanhengServer-OpenSource.git
synced 2026-01-03 04:36:03 +08:00
53 lines
1.5 KiB
C#
53 lines
1.5 KiB
C#
using EggLink.DanhengServer.Data;
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using EggLink.DanhengServer.Proto;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace EggLink.DanhengServer.Server.Packet.Send.Player
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{
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public class PacketGetArchiveDataScRsp : BasePacket
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{
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public PacketGetArchiveDataScRsp() : base(CmdIds.GetArchiveDataScRsp)
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{
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var proto = new GetArchiveDataScRsp();
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var info = new ArchiveData();
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GameData.MonsterConfigData.Values.ToList().ForEach(monster =>
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{
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info.ArchiveMonsterIdList.Add(new ArchiveMonsterId()
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{
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MonsterId = (uint)monster.GetId(),
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Num = 1
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});
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});
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GameData.AvatarConfigData.Values.ToList().ForEach(avatar =>
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{
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info.ArchiveAvatarIdList.Add((uint)avatar.GetId());
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});
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GameData.EquipmentConfigData.Values.ToList().ForEach(equipment =>
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{
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info.ArchiveEquipmentIdList.Add((uint)equipment.GetId());
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});
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GameData.RelicConfigData.Values.ToList().ForEach(relic =>
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{
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info.RelicList.Add(new RelicList()
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{
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SetId = (uint)relic.ID,
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Type = (uint)relic.Type,
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});
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});
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proto.ArchiveInfo = info;
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SetData(proto);
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}
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}
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}
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