Files
DanhengServer-OpenSource/Common/Data/ResourceManager.cs
2024-04-04 22:07:29 +08:00

308 lines
14 KiB
C#

using System;
using System.Drawing;
using System.IO;
using System.Reflection;
using EggLink.DanhengServer.Data.Config;
using System.Xml.Linq;
using EggLink.DanhengServer.Util;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
using static System.Runtime.InteropServices.JavaScript.JSType;
using EggLink.DanhengServer.Data.Custom;
namespace EggLink.DanhengServer.Data
{
public class ResourceManager
{
public static Logger Logger { get; private set; } = new Logger("ResourceManager");
public static void LoadGameData()
{
LoadExcel();
LoadFloorInfo();
LoadMissionInfo();
LoadMazeSkill();
LoadBanner();
}
public static void LoadExcel()
{
var classes = Assembly.GetExecutingAssembly().GetTypes(); // Get all classes in the assembly
var resList = new List<ExcelResource>();
foreach (var cls in classes)
{
var attribute = (ResourceEntity)Attribute.GetCustomAttribute(cls, typeof(ResourceEntity))!;
if (attribute != null)
{
var resource = (ExcelResource)Activator.CreateInstance(cls)!;
var count = 0;
foreach (var fileName in attribute.FileName)
{
try
{
var path = ConfigManager.Config.Path.ResourcePath + "/ExcelOutput/" + fileName;
var file = new FileInfo(path);
if (!file.Exists)
{
if (attribute.IsCritical)
{
throw new FileNotFoundException($"File {path} not found");
}
else
{
Logger.Warn($"File {path} not found");
continue;
}
}
var json = file.OpenText().ReadToEnd();
using (var reader = new JsonTextReader(new StringReader(json)))
{
reader.Read();
if (reader.TokenType == JsonToken.StartArray)
{
// array
var jArray = JArray.Parse(json);
foreach (var item in jArray)
{
var res = JsonConvert.DeserializeObject(item.ToString(), cls);
resList.Add((ExcelResource)res!);
((ExcelResource?)res)?.Loaded();
count++;
}
}
else if (reader.TokenType == JsonToken.StartObject)
{
// dictionary
var jObject = JObject.Parse(json);
foreach (var item in jObject)
{
var id = int.Parse(item.Key);
var obj = item.Value;
var instance = JsonConvert.DeserializeObject(obj!.ToString(), cls);
if (((ExcelResource?)instance)?.GetId() == 0 || ((ExcelResource?)instance) == null)
{
// Deserialize as JObject to handle nested dictionaries
var nestedObject = JsonConvert.DeserializeObject<JObject>(obj.ToString());
foreach (var nestedItem in nestedObject ?? [])
{
var nestedInstance = JsonConvert.DeserializeObject(nestedItem.Value!.ToString(), cls);
resList.Add((ExcelResource)nestedInstance!);
((ExcelResource?)nestedInstance)?.Loaded();
count++;
}
}
else
{
resList.Add((ExcelResource)instance!);
((ExcelResource)instance).Loaded();
}
count++;
}
}
}
resource.Finalized();
}
catch (Exception ex)
{
Logger.Error($"Error in reading {fileName}", ex);
}
}
Logger.Info($"Loaded {count} {cls.Name}s.");
}
}
foreach (var cls in resList)
{
cls.AfterAllDone();
}
}
public static void LoadFloorInfo()
{
Logger.Info("Loading floor files...");
DirectoryInfo directory = new(ConfigManager.Config.Path.ResourcePath + "/Config/LevelOutput/Floor/");
bool missingGroupInfos = false;
if (!directory.Exists)
{
Logger.Warn($"Floor infos are missing, please check your resources folder: {ConfigManager.Config.Path.ResourcePath}/Config/LevelOutput/Floor. Teleports and natural world spawns may not work!");
return;
}
// Load floor infos
foreach (FileInfo file in directory.GetFiles())
{
try
{
using var reader = file.OpenRead();
using StreamReader reader2 = new(reader);
var text = reader2.ReadToEnd();
var info = JsonConvert.DeserializeObject<FloorInfo>(text);
var name = file.Name[..file.Name.IndexOf('.')];
GameData.FloorInfoData.Add(name, info!);
} catch (Exception ex)
{
Logger.Error("Error in reading" + file.Name, ex);
}
}
foreach (var info in GameData.FloorInfoData.Values)
{
foreach (var groupInfo in info.GroupList)
{
if (groupInfo.IsDelete) { continue; }
FileInfo file = new(ConfigManager.Config.Path.ResourcePath + "/" + groupInfo.GroupPath);
if (!file.Exists) continue;
try
{
using var reader = file.OpenRead();
using StreamReader reader2 = new(reader);
var text = reader2.ReadToEnd();
GroupInfo? group = JsonConvert.DeserializeObject<GroupInfo>(text);
if (group != null)
{
group.Id = groupInfo.ID;
info.Groups.Add(groupInfo.ID, group);
group.Load();
}
} catch (Exception ex)
{
Logger.Error("Error in reading" + file.Name, ex);
}
if (info.Groups.Count == 0)
{
missingGroupInfos = true;
}
}
info.OnLoad();
}
if (missingGroupInfos)
Logger.Warn($"Group infos are missing, please check your resources folder: {ConfigManager.Config.Path.ResourcePath}/Config/LevelOutput/Group. Teleports, monster battles, and natural world spawns may not work!");
Logger.Info("Loaded " + GameData.FloorInfoData.Count + " floor infos.");
}
public static void LoadMissionInfo()
{
Logger.Info("Loading mission files...");
DirectoryInfo directory = new(ConfigManager.Config.Path.ResourcePath + "/Config/Level/Mission");
if (!directory.Exists)
{
Logger.Warn($"Mission infos are missing, please check your resources folder: {ConfigManager.Config.Path.ResourcePath}/Config/Level/Mission. Missions may not work!");
return;
}
bool missingMissionInfos = false;
var count = 0;
foreach (var missionExcel in GameData.MainMissionData)
{
var path = $"{ConfigManager.Config.Path.ResourcePath}/Config/Level/Mission/{missionExcel.Key}/MissionInfo_{missionExcel.Key}.json";
if (!File.Exists(path))
{
missingMissionInfos = true;
continue;
}
var json = File.ReadAllText(path);
var missionInfo = JsonConvert.DeserializeObject<MissionInfo>(json);
if (missionInfo != null)
{
GameData.MainMissionData[missionExcel.Key].MissionInfo = missionInfo;
foreach (var subMission in missionInfo.SubMissionList)
{ // load mission json
var missionJsonPath = ConfigManager.Config.Path.ResourcePath + "/" + subMission.MissionJsonPath;
if (File.Exists(missionJsonPath))
{
var missionJson = File.ReadAllText(missionJsonPath).Replace("$type", "Type");
try
{
if (subMission.FinishType == Enums.MissionFinishTypeEnum.EnterFloor)
{
var mission = JsonConvert.DeserializeObject<SubMissionTask<EnterFloorTaskInfo>>(missionJson);
if (mission != null)
{
subMission.Task = mission;
subMission.Loaded(1);
}
} else if (subMission.FinishType == Enums.MissionFinishTypeEnum.PropState)
{
var mission = JsonConvert.DeserializeObject<SubMissionTask<PropStateTaskInfo>>(missionJson);
if (mission != null)
{
subMission.PropTask = mission;
subMission.Loaded(2);
}
}
} catch (Exception ex)
{
Logger.Error("Error in reading" + missionJsonPath, ex);
}
}
}
count++;
} else
{
missingMissionInfos = true;
}
}
if (missingMissionInfos)
Logger.Warn($"Mission infos are missing, please check your resources folder: {ConfigManager.Config.Path.ResourcePath}/Config/Level/Mission. Missions may not work!");
Logger.Info("Loaded " + count + " mission infos.");
}
public static void LoadBanner()
{
Logger.Info("Loading banner files...");
FileInfo file = new(ConfigManager.Config.Path.ConfigPath + "/Banners.json");
if (!file.Exists)
{
Logger.Warn($"Banner infos are missing, please check your resources folder: {ConfigManager.Config.Path.ConfigPath}/Banner.json. Banners may not work!");
return;
}
try
{
using var reader = file.OpenRead();
using StreamReader reader2 = new(reader);
var text = reader2.ReadToEnd();
var banners = JsonConvert.DeserializeObject<BannersConfig>(text);
if (banners != null)
{
GameData.BannersConfig = banners;
}
} catch (Exception ex)
{
Logger.Error("Error in reading" + file.Name, ex);
}
Logger.Info("Loaded " + GameData.BannersConfig.Banners.Count + " banner infos.");
}
public static void LoadMazeSkill()
{
var count = 0;
foreach (var avatar in GameData.AvatarConfigData.Values)
{
var path = ConfigManager.Config.Path.ResourcePath + "/Config/ConfigAdventureAbility/LocalPlayer/LocalPlayer_" + avatar.NameKey + "_Ability.json";
var file = new FileInfo(path);
if (!file.Exists) continue;
try
{
using var reader = file.OpenRead();
using StreamReader reader2 = new(reader);
var text = reader2.ReadToEnd().Replace("$type", "Type");
var skillAbilityInfo = JsonConvert.DeserializeObject<SkillAbilityInfo>(text);
skillAbilityInfo?.Loaded(avatar);
count += skillAbilityInfo == null ? 0 : 1;
} catch (Exception ex)
{
Logger.Error("Error in reading" + file.Name, ex);
}
}
if (count < GameData.AvatarConfigData.Count)
{
Logger.Warn("Maze skill infos are missing, please check your resources folder: " + ConfigManager.Config.Path.ResourcePath + "/Config/ConfigAdventureAbility/LocalPlayer. Maze skills may not work!");
}
Logger.Info("Loaded " + count + " maze skill infos.");
}
}
}