mirror of
https://github.com/EggLinks/DanhengServer-OpenSource.git
synced 2026-01-03 04:36:03 +08:00
54 lines
1.5 KiB
C#
54 lines
1.5 KiB
C#
using EggLink.DanhengServer.Enums;
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using Newtonsoft.Json;
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using Newtonsoft.Json.Converters;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace EggLink.DanhengServer.Data.Excel
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{
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[ResourceEntity("MazeProp.json")]
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public class MazePropExcel : ExcelResource
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{
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public int ID { get; set; }
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public HashName PropName { get; set; } = new();
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public string JsonPath { get; set; } = "";
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[JsonConverter(typeof(StringEnumConverter))]
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public PropTypeEnum PropType { get; set; }
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[JsonProperty(ItemConverterType = typeof(StringEnumConverter))]
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public List<PropStateEnum> PropStateList { get; set; } = [];
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public bool IsHpRecover = false;
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public bool IsMpRecover = false;
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public bool IsDoor = false;
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public override int GetId()
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{
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return ID;
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}
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public override void Loaded()
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{
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if (JsonPath != "")
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{
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if (JsonPath.Contains("MPBox") || JsonPath.Contains("MPRecover"))
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{
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IsMpRecover = true;
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} else if (JsonPath.Contains("HPBox") || JsonPath.Contains("HPRecover"))
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{
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IsHpRecover = true;
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} else if (JsonPath.Contains("_Door_"))
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{
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IsDoor = true;
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}
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}
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GameData.MazePropData.Add(ID, this);
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}
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}
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}
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