Files
DanhengServer-OpenSource/GameServer/Server/Packet/HandlerManager.cs

31 lines
770 B
C#

using System.Reflection;
namespace EggLink.DanhengServer.GameServer.Server.Packet;
public static class HandlerManager
{
public static Dictionary<int, Handler> handlers = [];
public static void Init()
{
var classes = Assembly.GetExecutingAssembly().GetTypes(); // Get all classes in the assembly
foreach (var cls in classes)
{
var attribute = (Opcode?)Attribute.GetCustomAttribute(cls, typeof(Opcode));
if (attribute != null) handlers.Add(attribute.CmdId, (Handler)Activator.CreateInstance(cls)!);
}
}
public static Handler? GetHandler(int cmdId)
{
try
{
return handlers[cmdId];
}
catch
{
return null;
}
}
}