mirror of
https://github.com/EggLinks/DanhengServer-OpenSource.git
synced 2026-01-03 04:36:03 +08:00
83 lines
3.2 KiB
C#
83 lines
3.2 KiB
C#
using EggLink.DanhengServer.Data;
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using EggLink.DanhengServer.Data.Config;
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using EggLink.DanhengServer.Data.Excel;
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using EggLink.DanhengServer.Enums.Scene;
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using EggLink.DanhengServer.GameServer.Game.Player;
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using EggLink.DanhengServer.GameServer.Game.Scene;
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using EggLink.DanhengServer.GameServer.Game.Scene.Entity;
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using EggLink.DanhengServer.Util;
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namespace EggLink.DanhengServer.GameServer.Game.Activity.Loaders;
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public class TrialActivityEntityLoader(SceneInstance scene, PlayerInstance player) : SceneEntityLoader(scene)
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{
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public PlayerInstance Player = player;
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public override async ValueTask LoadEntity()
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{
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if (Scene.IsLoaded) return;
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// Get activity instance
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if (Player.ActivityManager!.TrialActivityInstance == null) return;
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var instance = Player.ActivityManager!.TrialActivityInstance;
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LoadGroups.SafeAddRange(Scene.FloorInfo!.Groups.Keys.ToList());
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// Setup stage
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GameData.AvatarDemoConfigData.TryGetValue(instance.Data.CurTrialStageId, out var excel);
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if (excel == null) return;
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Scene.FloorInfo!.Groups.TryGetValue(excel.MazeGroupID1, out var groupData);
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if (groupData != null) await LoadGroup(groupData);
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foreach (var group in Scene.FloorInfo.Groups.Values)
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{
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// Skip non-server groups
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if (group.LoadSide != GroupLoadSideEnum.Server) continue;
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await LoadGroup(group);
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}
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Scene.IsLoaded = true;
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}
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public override async ValueTask<EntityMonster?> LoadMonster(MonsterInfo info, GroupInfo group,
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bool sendPacket = false)
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{
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if (info.IsClientOnly || info.IsDelete) return null;
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// Get challenge instance
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if (Player.ActivityManager!.TrialActivityInstance == null) return null;
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var instance = Player.ActivityManager!.TrialActivityInstance;
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// Get current stage monster infos
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GameData.AvatarDemoConfigData.TryGetValue(instance.Data.CurTrialStageId, out var excel);
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if (excel == null) return null;
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Dictionary<int, AvatarDemoConfigExcel.StageMonsterInfo> stageMonsters;
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if (excel.MazeGroupID1 == group.Id)
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stageMonsters = excel.StageMonsters1;
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else
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return null;
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// Get challenge monster info
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if (!stageMonsters.ContainsKey(info.ID)) return null;
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var stageMonsterInfo = stageMonsters[info.ID];
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// Get excels from game data
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if (!GameData.NpcMonsterDataData.ContainsKey(stageMonsterInfo.NpcMonsterId)) return null;
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var npcMonsterExcel = GameData.NpcMonsterDataData[stageMonsterInfo.NpcMonsterId];
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// Create monster from group monster info
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var entity = new EntityMonster(Scene, info.ToPositionProto(), info.ToRotationProto(), group.Id, info.ID,
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npcMonsterExcel, info);
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entity.EventID = stageMonsterInfo.EventId;
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entity.CustomStageID = stageMonsterInfo.EventId;
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await Scene.AddEntity(entity, sendPacket);
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return entity;
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}
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public override async ValueTask<EntityNpc?> LoadNpc(NpcInfo info, GroupInfo group, bool sendPacket = false)
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{
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await System.Threading.Tasks.Task.CompletedTask;
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return null;
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}
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} |