Files
DanhengServer-OpenSource/GameServer/Server/Packet/Send/Friend/PacketGetFriendDevelopmentInfoScRsp.cs
2025-08-23 20:32:54 +08:00

35 lines
1.1 KiB
C#

using EggLink.DanhengServer.Database.Friend;
using EggLink.DanhengServer.Kcp;
using EggLink.DanhengServer.Proto;
using EggLink.DanhengServer.Util;
namespace EggLink.DanhengServer.GameServer.Server.Packet.Send.Friend;
public class PacketGetFriendDevelopmentInfoScRsp : BasePacket
{
public PacketGetFriendDevelopmentInfoScRsp(Retcode code) : base(CmdIds.GetFriendDevelopmentInfoScRsp)
{
var proto = new GetFriendDevelopmentInfoScRsp
{
Retcode = (uint)code
};
SetData(proto);
}
public PacketGetFriendDevelopmentInfoScRsp(FriendRecordData data) : base(CmdIds.GetFriendDevelopmentInfoScRsp)
{
foreach (var friendDevelopmentInfoPb in data.DevelopmentInfos.ToArray())
if (Extensions.GetUnixSec() - friendDevelopmentInfoPb.Time >=
TimeSpan.TicksPerDay * 7 / TimeSpan.TicksPerSecond)
data.DevelopmentInfos.Remove(friendDevelopmentInfoPb);
var proto = new GetFriendDevelopmentInfoScRsp
{
DevelopmentList = { data.DevelopmentInfos.Select(x => x.ToProto()) },
Uid = (uint)data.Uid
};
SetData(proto);
}
}