Files
DanhengServer-OpenSource/GameServer/Server/Packet/Recv/SwitchHand/HandlerSwitchHandDataCsReq.cs
2025-08-23 20:32:54 +08:00

30 lines
1.1 KiB
C#

using EggLink.DanhengServer.GameServer.Game.Player.Components;
using EggLink.DanhengServer.GameServer.Server.Packet.Send.SwitchHand;
using EggLink.DanhengServer.Kcp;
using EggLink.DanhengServer.Proto;
namespace EggLink.DanhengServer.GameServer.Server.Packet.Recv.SwitchHand;
[Opcode(CmdIds.SwitchHandDataCsReq)]
public class HandlerSwitchHandDataCsReq : Handler
{
public override async Task OnHandle(Connection connection, byte[] header, byte[] data)
{
var req = SwitchHandDataCsReq.Parser.ParseFrom(data);
var component = connection.Player!.GetComponent<SwitchHandComponent>();
if (req.ConfigId != 0)
{
var info = component.GetHandInfo((int)req.ConfigId);
if (info.Item2 == null)
await connection.SendPacket(new PacketSwitchHandDataScRsp(info.Item1));
else
await connection.SendPacket(new PacketSwitchHandDataScRsp(info.Item2));
}
else
{
var infos = component.GetHandInfos();
await connection.SendPacket(new PacketSwitchHandDataScRsp(infos));
}
}
}