mirror of
https://github.com/EggLinks/DanhengServer-OpenSource.git
synced 2026-01-02 20:26:03 +08:00
30 lines
1.1 KiB
C#
30 lines
1.1 KiB
C#
using EggLink.DanhengServer.GameServer.Game.Player.Components;
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using EggLink.DanhengServer.GameServer.Server.Packet.Send.SwitchHand;
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using EggLink.DanhengServer.Kcp;
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using EggLink.DanhengServer.Proto;
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namespace EggLink.DanhengServer.GameServer.Server.Packet.Recv.SwitchHand;
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[Opcode(CmdIds.SwitchHandDataCsReq)]
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public class HandlerSwitchHandDataCsReq : Handler
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{
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public override async Task OnHandle(Connection connection, byte[] header, byte[] data)
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{
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var req = SwitchHandDataCsReq.Parser.ParseFrom(data);
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var component = connection.Player!.GetComponent<SwitchHandComponent>();
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if (req.ConfigId != 0)
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{
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var info = component.GetHandInfo((int)req.ConfigId);
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if (info.Item2 == null)
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await connection.SendPacket(new PacketSwitchHandDataScRsp(info.Item1));
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else
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await connection.SendPacket(new PacketSwitchHandDataScRsp(info.Item2));
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}
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else
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{
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var infos = component.GetHandInfos();
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await connection.SendPacket(new PacketSwitchHandDataScRsp(infos));
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}
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}
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} |