Files
DanhengServer-OpenSource/GameServer/Server/Packet/Recv/Player/HandlerGetLevelRewardCsReq.cs
2024-08-06 20:57:20 +08:00

38 lines
1.4 KiB
C#

using EggLink.DanhengServer.Data;
using EggLink.DanhengServer.GameServer.Server.Packet.Send.Player;
using EggLink.DanhengServer.Kcp;
using EggLink.DanhengServer.Proto;
namespace EggLink.DanhengServer.GameServer.Server.Packet.Recv.Player;
[Opcode(CmdIds.GetLevelRewardCsReq)]
public class HandlerGetLevelRewardCsReq : Handler
{
public override async Task OnHandle(Connection connection, byte[] header, byte[] data)
{
var req = GetLevelRewardCsReq.Parser.ParseFrom(data);
var player = connection.Player!;
if (player.Data.TakenLevelReward.Contains((int)req.Level))
{
await connection.SendPacket(new PacketGetLevelRewardScRsp(Retcode.RetLevelRewardHasTaken));
return;
}
if (player.Data.Level < req.Level)
{
await connection.SendPacket(new PacketGetLevelRewardScRsp(Retcode.RetLevelRewardLevelError));
return;
}
if (!GameData.PlayerLevelConfigData.TryGetValue((int)req.Level, out var levelExcel))
{
await connection.SendPacket(new PacketGetLevelRewardScRsp(Retcode.RetLevelRewardLevelError));
return;
}
player.Data.TakenLevelReward.Add((int)req.Level);
var rewards = await player.InventoryManager!.HandleReward(levelExcel.LevelRewardID);
await connection.SendPacket(new PacketGetLevelRewardScRsp(req.Level, rewards));
}
}