Files
DanhengServer-OpenSource/GameServer/Game/Challenge/Instances/ChallengePeakInstance.cs
2025-08-23 20:32:54 +08:00

165 lines
6.0 KiB
C#

using EggLink.DanhengServer.Data;
using EggLink.DanhengServer.Data.Excel;
using EggLink.DanhengServer.Database.Friend;
using EggLink.DanhengServer.Enums.Mission;
using EggLink.DanhengServer.GameServer.Game.Battle;
using EggLink.DanhengServer.GameServer.Game.Challenge.Definitions;
using EggLink.DanhengServer.GameServer.Game.Player;
using EggLink.DanhengServer.GameServer.Game.Scene.Entity;
using EggLink.DanhengServer.GameServer.Server.Packet.Send.ChallengePeak;
using EggLink.DanhengServer.GameServer.Server.Packet.Send.Lineup;
using EggLink.DanhengServer.Proto;
using EggLink.DanhengServer.Proto.ServerSide;
using EggLink.DanhengServer.Util;
namespace EggLink.DanhengServer.GameServer.Game.Challenge.Instances;
public class ChallengePeakInstance(PlayerInstance player, ChallengeDataPb data) : BaseChallengeInstance(player, data)
{
#region Setter & Getter
public override Dictionary<int, List<ChallengeConfigExcel.ChallengeMonsterInfo>> GetStageMonsters()
{
if (!Data.Peak.IsHard || Config.BossExcel == null) return Config.ChallengeMonsters;
Dictionary<int, List<ChallengeConfigExcel.ChallengeMonsterInfo>> monsters = [];
monsters.Add(Config.MazeGroupID, []);
for (var i = 0; i < Config.ConfigIDList.Count; i++)
monsters[Config.MazeGroupID].Add(new ChallengeConfigExcel.ChallengeMonsterInfo(Config.ConfigIDList[i],
Config.NpcMonsterIDList[i], Config.BossExcel.HardEventIDList[i]));
return monsters;
}
#endregion
#region Properties
public ChallengePeakConfigExcel Config { get; } =
GameData.ChallengePeakConfigData[(int)data.Peak.CurrentPeakLevelId];
public List<int> AllBattleTargets { get; } = [];
public bool IsWin { get; private set; }
#endregion
//#region Serialization
//#endregion
#region Handlers
public override void OnBattleStart(BattleInstance battle)
{
foreach (var peakBuff in Data.Peak.Buffs)
battle.Buffs.Add(new MazeBuff((int)peakBuff, 1, -1)
{
WaveFlag = -1
});
if (Data.Peak.IsHard && Config.BossExcel != null)
{
var excel = GameData.BattleTargetConfigData.GetValueOrDefault(Config.BossExcel.HardTarget);
if (excel != null)
{
battle.AddBattleTarget(5, excel.ID, 0, excel.TargetParam);
AllBattleTargets.Add(excel.ID);
}
}
else
{
foreach (var targetId in Config.NormalTargetList)
{
var excel = GameData.BattleTargetConfigData.GetValueOrDefault(targetId);
if (excel != null)
{
battle.AddBattleTarget(5, excel.ID, 0, excel.TargetParam);
AllBattleTargets.Add(excel.ID);
}
}
}
}
public override async ValueTask OnBattleEnd(BattleInstance battle, PVEBattleResultCsReq req)
{
switch (req.EndStatus)
{
case BattleEndStatus.BattleEndWin:
// Get monster count in stage
long monsters = Player.SceneInstance!.Entities.Values.OfType<EntityMonster>().Count();
if (monsters == 0)
{
Data.Peak.CurStatus = (int)ChallengeStatus.ChallengeFinish;
var res = CalculateStars(req);
Data.Peak.Stars = res.Item1;
Data.Peak.RoundCnt = req.Stt.RoundCnt;
IsWin = true;
await Player.SendPacket(new PacketChallengePeakSettleScNotify(this, res.Item2));
// Call MissionManager
await Player.MissionManager!.HandleFinishType(MissionFinishTypeEnum.ChallengePeakBattleFinish,
this);
await Player.ChallengePeakManager!.SaveHistory(this, res.Item2);
// add development
Player.FriendRecordData!.AddAndRemoveOld(new FriendDevelopmentInfoPb
{
DevelopmentType = DevelopmentType.DevelopmentChallengePeak,
Params = { { "PeakLevelId", (uint)Config.ID } }
});
}
// Set saved technique points (This will be restored if the player resets the challenge)
Data.Peak.SavedMp = (uint)Player.LineupManager!.GetCurLineup()!.Mp;
break;
case BattleEndStatus.BattleEndQuit:
// Reset technique points and move back to start position
var lineup = Player.LineupManager!.GetCurLineup()!;
lineup.Mp = (int)Data.Peak.SavedMp;
if (Data.Peak.StartPos != null && Data.Peak.StartRot != null)
await Player.MoveTo(Data.Peak.StartPos.ToPosition(), Data.Peak.StartRot.ToPosition());
await Player.SendPacket(new PacketSyncLineupNotify(lineup));
break;
default:
// Determine challenge result
// Fail challenge
Data.Peak.CurStatus = (int)ChallengeStatus.ChallengeFailed;
// Send challenge result data
await Player.SendPacket(new PacketChallengePeakSettleScNotify(this, []));
break;
}
}
public (uint, List<uint>) CalculateStars(PVEBattleResultCsReq req)
{
var targets = AllBattleTargets;
var stars = 0u;
List<uint> finishedIds = [];
foreach (var targetId in targets)
{
var target = req.Stt.BattleTargetInfo[5].BattleTargetList_.FirstOrDefault(x => x.Id == targetId);
if (target == null) continue;
var excel = GameData.BattleTargetConfigData.GetValueOrDefault(targetId);
if (excel == null) continue;
if (target.Progress <= excel.TargetParam)
{
stars += 1u;
finishedIds.Add((uint)targetId);
}
}
if (Data.Peak.IsHard && Config.BossExcel != null) stars = 3;
return (Math.Min(stars, 3), finishedIds);
}
#endregion
}