mirror of
https://github.com/EggLinks/DanhengServer-OpenSource.git
synced 2026-01-02 12:16:03 +08:00
563 lines
18 KiB
C#
563 lines
18 KiB
C#
using EggLink.DanhengServer.Data;
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using EggLink.DanhengServer.Database.Inventory;
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using EggLink.DanhengServer.Database.Player;
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using EggLink.DanhengServer.Enums.Avatar;
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using EggLink.DanhengServer.Proto;
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using SqlSugar;
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using LineupInfo = EggLink.DanhengServer.Database.Lineup.LineupInfo;
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namespace EggLink.DanhengServer.Database.Avatar;
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[SugarTable("Avatar")]
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public class AvatarData : BaseDatabaseDataHelper
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{
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[SugarColumn(IsJson = true)] public List<OldAvatarInfo> Avatars { get; set; } = [];
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[SugarColumn(IsJson = true)] public List<FormalAvatarInfo> FormalAvatars { get; set; } = [];
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[SugarColumn(IsJson = true)] public List<SpecialAvatarInfo> TrialAvatars { get; set; } = [];
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[SugarColumn(IsJson = true)] public List<int> AssistAvatars { get; set; } = [];
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[SugarColumn(IsJson = true)] public List<int> DisplayAvatars { get; set; } = [];
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public string DatabaseVersion { get; set; } = "0";
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}
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public abstract class BaseAvatarInfo
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{
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public int BaseAvatarId { get; set; }
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public int AvatarId { get; set; } // special avatar id / base avatar id
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public int Promotion { get; set; }
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public int Level { get; set; }
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public int CurrentHp { get; set; } = 10000;
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public int CurrentSp { get; set; }
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public int ExtraLineupHp { get; set; } = 10000;
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public int ExtraLineupSp { get; set; }
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public Dictionary<int, PathInfo> PathInfos { get; set; } = [];
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public void SetCurHp(int value, bool isExtraLineup)
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{
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if (isExtraLineup)
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ExtraLineupHp = value;
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else
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CurrentHp = value;
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}
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public void SetCurSp(int value, bool isExtraLineup)
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{
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if (isExtraLineup)
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ExtraLineupSp = value;
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else
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CurrentSp = value;
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}
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public int GetCurHp(bool isExtraLineup)
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{
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return isExtraLineup ? ExtraLineupHp : CurrentHp;
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}
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public int GetCurSp(bool isExtraLineup)
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{
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return isExtraLineup ? ExtraLineupSp : CurrentSp;
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}
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public PathInfo GetCurPathInfo()
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{
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if (PathInfos.TryGetValue(AvatarId, out var info)) return info;
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PathInfos.Add(AvatarId, new PathInfo(AvatarId));
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return PathInfos[AvatarId];
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}
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public PathInfo? GetPathInfo(int pathId)
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{
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if (PathInfos.TryGetValue(pathId, out var value)) return value;
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return null;
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}
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public abstract BattleAvatar ToBattleProto(PlayerDataCollection collection,
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AvatarType avatarType = AvatarType.AvatarFormalType);
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public abstract LineupAvatar ToLineupInfo(int slot, LineupInfo info,
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AvatarType avatarType = AvatarType.AvatarFormalType);
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public abstract Proto.Avatar ToProto();
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}
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public class FormalAvatarInfo : BaseAvatarInfo
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{
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public FormalAvatarInfo()
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{
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// only for db
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}
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public FormalAvatarInfo(int baseAvatarId, int avatarId, bool addSkills)
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{
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// TODO add skills
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BaseAvatarId = baseAvatarId;
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AvatarId = avatarId;
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if (addSkills) CheckPathSkillTree();
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}
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public int Exp { get; set; }
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public int Rewards { get; set; }
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public long Timestamp { get; set; }
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public bool IsMarked { get; set; } = false;
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public bool HasTakenReward(int promotion)
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{
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return (Rewards & (1 << promotion)) != 0;
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}
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public void ValidateHero(Gender gender)
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{
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foreach (var pathInfo in PathInfos.ToArray())
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{
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if (!GameData.MultiplePathAvatarConfigData.TryGetValue(pathInfo.Key, out var path)) continue;
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if (path.Gender == GenderTypeEnum.GENDER_NONE) continue;
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if (path.Gender == (GenderTypeEnum)gender) continue;
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PathInfos.Remove(pathInfo.Key);
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}
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}
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public void CheckPathSkillTree()
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{
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if (!GameData.AvatarConfigData.TryGetValue(AvatarId, out var excel)) return;
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if (PathInfos.ContainsKey(AvatarId)) return;
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if (excel.DefaultSkillTree[0].Count == 0) return;
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// create path info
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var path = new PathInfo(AvatarId);
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path.GetSkillTree();
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PathInfos.Add(AvatarId, path);
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}
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public void TakeReward(int promotion)
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{
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Rewards |= 1 << promotion;
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}
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public override Proto.Avatar ToProto()
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{
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var proto = new Proto.Avatar
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{
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BaseAvatarId = (uint)BaseAvatarId,
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Level = (uint)Level,
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Exp = (uint)Exp,
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Promotion = (uint)Promotion,
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Rank = (uint)GetCurPathInfo().Rank,
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FirstMetTimeStamp = (ulong)Timestamp,
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IsMarked = IsMarked,
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DressedSkinId = (uint)GetCurPathInfo().Skin,
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CurEnhanceId = (uint)GetCurPathInfo().EnhanceId
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};
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foreach (var item in GetCurPathInfo().Relic)
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proto.EquipRelicList.Add(new EquipRelic
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{
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RelicUniqueId = (uint)item.Value,
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Type = (uint)item.Key
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});
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if (GetCurPathInfo().EquipId != 0) proto.EquipmentUniqueId = (uint)GetCurPathInfo().EquipId;
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foreach (var skill in GetCurPathInfo().GetSkillTree())
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proto.SkilltreeList.Add(new AvatarSkillTree
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{
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PointId = (uint)skill.Key,
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Level = (uint)skill.Value
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});
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for (var i = 0; i < Promotion; i++)
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if (HasTakenReward(i))
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proto.HasTakenPromotionRewardList.Add((uint)i);
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return proto;
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}
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public override LineupAvatar ToLineupInfo(int slot, LineupInfo info,
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AvatarType avatarType = AvatarType.AvatarFormalType)
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{
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return new LineupAvatar
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{
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Id = (uint)BaseAvatarId,
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Slot = (uint)slot,
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AvatarType = avatarType,
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Hp = info.IsExtraLineup() ? (uint)ExtraLineupHp : (uint)CurrentHp,
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SpBar = new SpBarInfo
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{
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CurSp = info.IsExtraLineup() ? (uint)ExtraLineupSp : (uint)CurrentSp,
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MaxSp = 10000
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}
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};
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}
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public override BattleAvatar ToBattleProto(PlayerDataCollection collection,
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AvatarType avatarType = AvatarType.AvatarFormalType)
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{
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var proto = new BattleAvatar
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{
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Id = (uint)AvatarId,
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AvatarType = avatarType,
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Level = (uint)Level,
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Promotion = (uint)Promotion,
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Rank = (uint)GetCurPathInfo().Rank,
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Index = (uint)collection.LineupInfo.GetSlot(BaseAvatarId),
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Hp = (uint)GetCurHp(collection.LineupInfo.LineupType != 0),
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SpBar = new SpBarInfo
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{
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CurSp = (uint)GetCurSp(collection.LineupInfo.LineupType != 0),
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MaxSp = 10000
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},
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WorldLevel = (uint)collection.PlayerData.WorldLevel,
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AvatarEnhanceId = (uint)GetCurPathInfo().EnhanceId
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};
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foreach (var skill in GetCurPathInfo().GetSkillTree())
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proto.SkilltreeList.Add(new AvatarSkillTree
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{
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PointId = (uint)skill.Key,
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Level = (uint)skill.Value
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});
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foreach (var relic in GetCurPathInfo().Relic)
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{
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var item = collection.InventoryData.RelicItems?.Find(item => item.UniqueId == relic.Value);
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if (item != null)
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{
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var protoRelic = new BattleRelic
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{
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Id = (uint)item.ItemId,
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UniqueId = (uint)item.UniqueId,
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Level = (uint)item.Level,
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MainAffixId = (uint)item.MainAffix
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};
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if (item.SubAffixes.Count >= 1)
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foreach (var subAffix in item.SubAffixes)
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protoRelic.SubAffixList.Add(subAffix.ToProto());
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proto.RelicList.Add(protoRelic);
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}
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}
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if (GetCurPathInfo().EquipId != 0)
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{
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var item = collection.InventoryData.EquipmentItems.Find(item => item.UniqueId == GetCurPathInfo().EquipId);
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if (item != null)
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proto.EquipmentList.Add(new BattleEquipment
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{
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Id = (uint)item.ItemId,
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Level = (uint)item.Level,
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Promotion = (uint)item.Promotion,
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Rank = (uint)item.Rank
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});
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}
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else if (GetCurPathInfo().EquipData != null)
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{
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proto.EquipmentList.Add(new BattleEquipment
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{
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Id = (uint)GetCurPathInfo().EquipData!.ItemId,
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Level = (uint)GetCurPathInfo().EquipData!.Level,
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Promotion = (uint)GetCurPathInfo().EquipData!.Promotion,
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Rank = (uint)GetCurPathInfo().EquipData!.Rank
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});
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}
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return proto;
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}
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public ChallengePeakAvatar ToPeakAvatarProto()
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{
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return new ChallengePeakAvatar
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{
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AvatarId = (uint)AvatarId,
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EquipmentUniqueId = (uint)GetCurPathInfo().EquipId,
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RelicList =
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{
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GetCurPathInfo().Relic.Select(relic => new EquipRelic
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{
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Type = (uint)relic.Key,
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RelicUniqueId = (uint)relic.Value
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})
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}
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};
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}
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public List<MultiPathAvatarInfo> ToAvatarPathProto()
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{
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var res = new List<MultiPathAvatarInfo>();
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foreach (var pathInfo in PathInfos.Values)
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{
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var proto = new MultiPathAvatarInfo
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{
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AvatarId = (MultiPathAvatarType)pathInfo.PathId,
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Rank = (uint)pathInfo.Rank,
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PathEquipmentId = (uint)pathInfo.EquipId,
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DressedSkinId = (uint)pathInfo.Skin,
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CurEnhanceId = (uint)GetCurPathInfo().EnhanceId
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};
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foreach (var skill in pathInfo.GetSkillTree())
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proto.MultiPathSkillTree.Add(new AvatarSkillTree
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{
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PointId = (uint)skill.Key,
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Level = (uint)skill.Value
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});
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foreach (var relic in pathInfo.Relic)
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proto.EquipRelicList.Add(new EquipRelic
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{
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Type = (uint)relic.Key,
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RelicUniqueId = (uint)relic.Value
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});
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res.Add(proto);
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}
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return res;
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}
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public DisplayAvatarDetailInfo ToDetailProto(int pos, PlayerDataCollection collection)
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{
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var proto = new DisplayAvatarDetailInfo
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{
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AvatarId = (uint)AvatarId,
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Level = (uint)Level,
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Exp = (uint)Exp,
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Promotion = (uint)Promotion,
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Rank = (uint)GetCurPathInfo().Rank,
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Pos = (uint)pos,
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DressedSkinId = (uint)GetCurPathInfo().Skin
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};
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var inventory = collection.InventoryData;
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foreach (var item in GetCurPathInfo().Relic)
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{
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var relic = inventory.RelicItems.Find(x => x.UniqueId == item.Value)!;
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proto.RelicList.Add(relic.ToDisplayRelicProto());
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}
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if (GetCurPathInfo().EquipId != 0)
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{
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var equip = inventory.EquipmentItems.Find(x => x.UniqueId == GetCurPathInfo().EquipId)!;
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proto.Equipment = equip.ToDisplayEquipmentProto();
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}
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foreach (var skill in GetCurPathInfo().GetSkillTree())
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proto.SkilltreeList.Add(new AvatarSkillTree
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{
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PointId = (uint)skill.Key,
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Level = (uint)skill.Value
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});
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return proto;
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}
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}
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public class SpecialAvatarInfo : BaseAvatarInfo
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{
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public int SpecialAvatarId { get; set; }
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public void CheckLevel(int worldLevel)
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{
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if (!GameData.SpecialAvatarData.TryGetValue(AvatarId * 10 + worldLevel, out var specialAvatar))
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if (!GameData.SpecialAvatarData.TryGetValue(AvatarId * 10 + 1, out specialAvatar))
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return;
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Level = specialAvatar.Level;
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Promotion = specialAvatar.Promotion;
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GetCurPathInfo().Rank = specialAvatar.Rank;
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GetCurPathInfo().EquipData = new ItemData
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{
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ItemId = specialAvatar.EquipmentID,
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Level = specialAvatar.EquipmentLevel,
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Promotion = specialAvatar.EquipmentPromotion,
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Rank = specialAvatar.EquipmentRank
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};
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}
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public override Proto.Avatar ToProto()
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{
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var proto = new Proto.Avatar
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{
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BaseAvatarId = (uint)BaseAvatarId,
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Level = (uint)Level,
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Promotion = (uint)Promotion,
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Rank = (uint)GetCurPathInfo().Rank,
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DressedSkinId = (uint)GetCurPathInfo().Skin
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};
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foreach (var item in GetCurPathInfo().Relic)
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proto.EquipRelicList.Add(new EquipRelic
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{
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RelicUniqueId = (uint)item.Value,
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Type = (uint)item.Key
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});
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if (GetCurPathInfo().EquipId != 0) proto.EquipmentUniqueId = (uint)GetCurPathInfo().EquipId;
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foreach (var skill in GetCurPathInfo().GetSkillTree())
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proto.SkilltreeList.Add(new AvatarSkillTree
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{
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PointId = (uint)skill.Key,
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Level = (uint)skill.Value
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});
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return proto;
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}
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public override LineupAvatar ToLineupInfo(int slot, LineupInfo info,
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AvatarType avatarType = AvatarType.AvatarFormalType)
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{
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return new LineupAvatar
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{
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Id = (uint)SpecialAvatarId,
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Slot = (uint)slot,
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AvatarType = avatarType,
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Hp = info.IsExtraLineup() ? (uint)ExtraLineupHp : (uint)CurrentHp,
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SpBar = new SpBarInfo
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{
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CurSp = info.IsExtraLineup() ? (uint)ExtraLineupSp : (uint)CurrentSp,
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MaxSp = 10000
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}
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};
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}
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public override BattleAvatar ToBattleProto(PlayerDataCollection collection,
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AvatarType avatarType = AvatarType.AvatarFormalType)
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{
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var proto = new BattleAvatar
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{
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Id = (uint)SpecialAvatarId,
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AvatarType = avatarType,
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Level = (uint)Level,
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Promotion = (uint)Promotion,
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Rank = (uint)GetCurPathInfo().Rank,
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Index = (uint)collection.LineupInfo.GetSlot(BaseAvatarId),
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Hp = (uint)GetCurHp(collection.LineupInfo.LineupType != 0),
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SpBar = new SpBarInfo
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{
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CurSp = (uint)GetCurSp(collection.LineupInfo.LineupType != 0),
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MaxSp = 10000
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},
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WorldLevel = (uint)collection.PlayerData.WorldLevel
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};
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foreach (var skill in GetCurPathInfo().GetSkillTree())
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proto.SkilltreeList.Add(new AvatarSkillTree
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{
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PointId = (uint)skill.Key,
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Level = (uint)skill.Value
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});
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foreach (var relic in GetCurPathInfo().Relic)
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{
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var item = collection.InventoryData.RelicItems?.Find(item => item.UniqueId == relic.Value);
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if (item != null)
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{
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var protoRelic = new BattleRelic
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{
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Id = (uint)item.ItemId,
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UniqueId = (uint)item.UniqueId,
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Level = (uint)item.Level,
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MainAffixId = (uint)item.MainAffix
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};
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if (item.SubAffixes.Count >= 1)
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foreach (var subAffix in item.SubAffixes)
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protoRelic.SubAffixList.Add(subAffix.ToProto());
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proto.RelicList.Add(protoRelic);
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}
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}
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if (GetCurPathInfo().EquipId != 0)
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{
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var item = collection.InventoryData.EquipmentItems.Find(item => item.UniqueId == GetCurPathInfo().EquipId);
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if (item != null)
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proto.EquipmentList.Add(new BattleEquipment
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{
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Id = (uint)item.ItemId,
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Level = (uint)item.Level,
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Promotion = (uint)item.Promotion,
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Rank = (uint)item.Rank
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});
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}
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else if (GetCurPathInfo().EquipData != null)
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{
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proto.EquipmentList.Add(new BattleEquipment
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{
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Id = (uint)GetCurPathInfo().EquipData!.ItemId,
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Level = (uint)GetCurPathInfo().EquipData!.Level,
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Promotion = (uint)GetCurPathInfo().EquipData!.Promotion,
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Rank = (uint)GetCurPathInfo().EquipData!.Rank
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});
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}
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return proto;
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}
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}
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public class OldAvatarInfo
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{
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public int AvatarId { get; set; }
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public int PathId { get; set; }
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public int Level { get; set; }
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public int Exp { get; set; }
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public int Promotion { get; set; }
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public int Rewards { get; set; }
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public long Timestamp { get; set; }
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public int CurrentHp { get; set; } = 10000;
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public int CurrentSp { get; set; }
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public int ExtraLineupHp { get; set; } = 10000;
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public int ExtraLineupSp { get; set; }
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public bool IsMarked { get; set; } = false;
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public Dictionary<int, int> SkillTree { get; set; } = [];
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public Dictionary<int, Dictionary<int, int>> SkillTreeExtra { get; set; } =
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[]; // for hero heroId -> skillId -> level
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public Dictionary<int, PathInfo> PathInfoes { get; set; } = [];
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}
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|
|
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public class PathInfo(int pathId)
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|
{
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|
public int PathId { get; set; } = pathId;
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public int Skin { get; set; }
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public int Rank { get; set; }
|
|
public int EquipId { get; set; } = 0;
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|
public Dictionary<int, int> Relic { get; set; } = [];
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public ItemData? EquipData { get; set; } // for special avatar
|
|
public int EnhanceId { get; set; }
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|
public Dictionary<int, EnhanceInfo> EnhanceInfos { get; set; } = [];
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|
|
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public Dictionary<int, int> GetSkillTree()
|
|
{
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|
if (EnhanceInfos.TryGetValue(EnhanceId, out var enhance)) return enhance.SkillTree;
|
|
|
|
EnhanceInfos[EnhanceId] = new EnhanceInfo(EnhanceId);
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|
|
|
// create default skill tree
|
|
var avatarExcel = GameData.AvatarConfigData.GetValueOrDefault(PathId);
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|
if (avatarExcel == null) return [];
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|
|
|
var skills = avatarExcel.DefaultSkillTree.GetValueOrDefault(EnhanceId);
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|
if (skills == null) return [];
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|
|
|
foreach (var skill in skills) EnhanceInfos[EnhanceId].SkillTree.Add(skill.PointID, skill.Level);
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|
|
|
return EnhanceInfos[EnhanceId].SkillTree;
|
|
}
|
|
}
|
|
|
|
public class EnhanceInfo(int enhanceId)
|
|
{
|
|
public int EnhanceId { get; set; } = enhanceId;
|
|
public Dictionary<int, int> SkillTree { get; set; } = [];
|
|
}
|
|
|
|
public record PlayerDataCollection(PlayerData PlayerData, InventoryData InventoryData, LineupInfo LineupInfo); |