Files
DanhengServer-OpenSource/GameServer/Game/Sync/Player/PlayerBoardSync.cs
2025-08-22 21:53:00 +08:00

16 lines
485 B
C#

using EggLink.DanhengServer.GameServer.Game.Player;
using EggLink.DanhengServer.Proto;
namespace EggLink.DanhengServer.GameServer.Game.Sync.Player;
public class PlayerBoardSync(PlayerInstance player) : BaseSyncData
{
public override void SyncData(in PlayerSyncScNotify notify)
{
notify.PlayerboardModuleSync = new PlayerBoardModuleSync
{
Signature = player.Data.Signature,
HeadFrame = player.Data.HeadFrame.ToProto()
};
}
}