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16 lines
485 B
C#
16 lines
485 B
C#
using EggLink.DanhengServer.GameServer.Game.Player;
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using EggLink.DanhengServer.Proto;
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namespace EggLink.DanhengServer.GameServer.Game.Sync.Player;
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public class PlayerBoardSync(PlayerInstance player) : BaseSyncData
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{
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public override void SyncData(in PlayerSyncScNotify notify)
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{
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notify.PlayerboardModuleSync = new PlayerBoardModuleSync
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{
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Signature = player.Data.Signature,
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HeadFrame = player.Data.HeadFrame.ToProto()
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};
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}
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} |