mirror of
https://github.com/EggLinks/DanhengServer-OpenSource.git
synced 2026-01-03 04:36:03 +08:00
68 lines
2.0 KiB
C#
68 lines
2.0 KiB
C#
using EggLink.DanhengServer.GameServer.Game.Player;
|
|
using EggLink.DanhengServer.GameServer.Game.Scene.Entity;
|
|
|
|
namespace EggLink.DanhengServer.GameServer.Plugin.Event;
|
|
|
|
public static class PluginEvent
|
|
{
|
|
public static void InvokeOnPlayerHeartBeat(PlayerInstance player)
|
|
{
|
|
OnPlayerHeartBeat?.Invoke(player);
|
|
}
|
|
|
|
public static void InvokeOnPlayerLogin(PlayerInstance player)
|
|
{
|
|
OnPlayerLogin?.Invoke(player);
|
|
}
|
|
|
|
public static void InvokeOnPlayerLogout(PlayerInstance player)
|
|
{
|
|
OnPlayerLogout?.Invoke(player);
|
|
}
|
|
|
|
public static void InvokeOnPlayerFinishSubMission(PlayerInstance player, int missionId)
|
|
{
|
|
OnPlayerFinishSubMission?.Invoke(player, missionId);
|
|
}
|
|
|
|
public static void InvokeOnPlayerFinishMainMission(PlayerInstance player, int missionId)
|
|
{
|
|
OnPlayerFinishMainMission?.Invoke(player, missionId);
|
|
}
|
|
|
|
public static void InvokeOnPlayerInteract(PlayerInstance player, EntityProp prop)
|
|
{
|
|
OnPlayerInteract?.Invoke(player, prop);
|
|
}
|
|
|
|
#region Player
|
|
|
|
public delegate void OnPlayerHeartBeatHandler(PlayerInstance player);
|
|
|
|
public delegate void OnPlayerLoginHandler(PlayerInstance player);
|
|
|
|
public delegate void OnPlayerLogoutHandler(PlayerInstance player);
|
|
|
|
public delegate void OnPlayerFinishSubMissionHandler(PlayerInstance player, int missionId);
|
|
|
|
public delegate void OnPlayerFinishMainMissionHandler(PlayerInstance player, int missionId);
|
|
|
|
public delegate void OnPlayerInteractHandler(PlayerInstance player, EntityProp prop);
|
|
|
|
#endregion
|
|
|
|
#region Common
|
|
|
|
#endregion
|
|
|
|
#region Event
|
|
|
|
public static event OnPlayerHeartBeatHandler? OnPlayerHeartBeat;
|
|
public static event OnPlayerLoginHandler? OnPlayerLogin;
|
|
public static event OnPlayerLogoutHandler? OnPlayerLogout;
|
|
public static event OnPlayerFinishSubMissionHandler? OnPlayerFinishSubMission;
|
|
public static event OnPlayerFinishMainMissionHandler? OnPlayerFinishMainMission;
|
|
public static event OnPlayerInteractHandler? OnPlayerInteract;
|
|
|
|
#endregion
|
|
} |