mirror of
https://github.com/EggLinks/DanhengServer-OpenSource.git
synced 2026-01-02 20:26:03 +08:00
51 lines
2.0 KiB
C#
51 lines
2.0 KiB
C#
using EggLink.DanhengServer.Data;
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using EggLink.DanhengServer.Database.Inventory;
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using EggLink.DanhengServer.Enums.Item;
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using EggLink.DanhengServer.Enums.Mission;
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using EggLink.DanhengServer.GameServer.Game.Player;
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namespace EggLink.DanhengServer.GameServer.Game.Shop;
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public class ShopService(PlayerInstance player) : BasePlayerManager(player)
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{
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public async ValueTask<List<ItemData>> BuyItem(int shopId, int goodsId, int count)
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{
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GameData.ShopConfigData.TryGetValue(shopId, out var shopConfig);
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if (shopConfig == null) return [];
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var goods = shopConfig.Goods.Find(g => g.GoodsID == goodsId);
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if (goods == null) return [];
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GameData.ItemConfigData.TryGetValue(goods.ItemID, out var itemConfig);
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if (itemConfig == null) return [];
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foreach (var cost in goods.CostList) await Player.InventoryManager!.RemoveItem(cost.Key, cost.Value * count);
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var items = new List<ItemData>();
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if (itemConfig.ItemMainType is ItemMainTypeEnum.Equipment or ItemMainTypeEnum.Relic)
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{
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for (var i = 0; i < count; i++)
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{
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var item = await Player.InventoryManager!.AddItem(itemConfig.ID, 1, false);
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if (item != null) items.Add(item);
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}
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}
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else
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{
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var item = await Player.InventoryManager!.AddItem(itemConfig.ID, count, false);
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if (item != null)
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{
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if (GameData.ItemUseDataData.TryGetValue(item.ItemId, out var useData) && useData.IsAutoUse)
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{
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var res = await Player.InventoryManager!.UseItem(item.ItemId);
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if (res.returnItems != null) items.AddRange(res.returnItems);
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}
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else
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{
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items.Add(item);
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}
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}
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}
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await Player.MissionManager!.HandleFinishType(MissionFinishTypeEnum.BuyShopGoods, goods);
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return items;
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}
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} |