Files
DanhengServer-OpenSource/GameServer/Server/Packet/Send/Friend/PacketSyncApplyFriendScNotify.cs

23 lines
688 B
C#

using EggLink.DanhengServer.Database.Player;
using EggLink.DanhengServer.Kcp;
using EggLink.DanhengServer.Proto;
using EggLink.DanhengServer.Util;
namespace EggLink.DanhengServer.GameServer.Server.Packet.Send.Friend;
public class PacketSyncApplyFriendScNotify : BasePacket
{
public PacketSyncApplyFriendScNotify(PlayerData player) : base(CmdIds.SyncApplyFriendScNotify)
{
var proto = new SyncApplyFriendScNotify
{
ApplyInfo = new FriendApplyInfo
{
ApplyTime = Extensions.GetUnixSec(),
PlayerInfo = player.ToSimpleProto(FriendOnlineStatus.Online)
}
};
SetData(proto);
}
}