Files
DanhengServer-OpenSource/GameServer/Server/Packet/Recv/PlayerBoard/HandlerSetDisplayAvatarCsReq.cs
2025-04-19 11:13:56 +08:00

24 lines
869 B
C#

using EggLink.DanhengServer.GameServer.Server.Packet.Send.PlayerBoard;
using EggLink.DanhengServer.Kcp;
using EggLink.DanhengServer.Proto;
namespace EggLink.DanhengServer.GameServer.Server.Packet.Recv.PlayerBoard;
[Opcode(CmdIds.SetDisplayAvatarCsReq)]
public class HandlerSetDisplayAvatarCsReq : Handler
{
public override async Task OnHandle(Connection connection, byte[] header, byte[] data)
{
var req = SetDisplayAvatarCsReq.Parser.ParseFrom(data);
var player = connection.Player!;
var avatars = player.AvatarManager!.AvatarData!.DisplayAvatars;
avatars.Clear();
foreach (var id in req.DisplayAvatarList)
{
if (id.AvatarId == 0) continue;
avatars.Add((int)id.AvatarId);
}
await connection.SendPacket(new PacketSetDisplayAvatarScRsp(req.DisplayAvatarList));
}
}