Files
DanhengServer-OpenSource/Common/Data/Excel/RogueMagicScepterExcel.cs
2024-10-26 22:45:01 +08:00

47 lines
1.5 KiB
C#

using EggLink.DanhengServer.Enums.RogueMagic;
using Newtonsoft.Json;
using Newtonsoft.Json.Converters;
namespace EggLink.DanhengServer.Data.Excel;
[ResourceEntity("RogueMagicScepter.json")]
public class RogueMagicScepterExcel : ExcelResource
{
public int ScepterID { get; set; }
public int ScepterLevel { get; set; }
public List<LockMagicUnitInfo> LockMagicUnit { get; set; } = [];
public Dictionary<RogueMagicMountTypeEnum, int> TrenchCount { get; set; } = [];
public int UnlockID { get; set; }
[JsonConverter(typeof(StringEnumConverter))]
public RogueMagicScepterFuncTypeEnum FuncType { get; set; }
[JsonConverter(typeof(StringEnumConverter))]
public RogueMagicStyleTypeEnum StyleType { get; set; }
//public FixPoint ScepterBasicPower { get; set; }
public int StaffMazeBuffID { get; set; }
[JsonConverter(typeof(StringEnumConverter))]
public RogueMagicRangeTypeEnum LimitRangeType { get; set; }
[JsonProperty(ItemConverterType = typeof(StringEnumConverter))]
public List<RogueMagicEffectTypeEnum> EffectTypeList { get; set; } = [];
public override int GetId()
{
return ScepterID * 100 + ScepterLevel;
}
public override void Loaded()
{
GameData.RogueMagicScepterData.Add(GetId(), this);
}
}
public class LockMagicUnitInfo
{
[JsonProperty("GHFHMJLCIEC")] public int MagicUnitId { get; set; }
[JsonProperty("LDEDAMNEIJO")] public int MagicUnitLevel { get; set; }
}