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24 lines
847 B
C#
24 lines
847 B
C#
using EggLink.DanhengServer.Enums.Rogue;
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using Newtonsoft.Json;
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using Newtonsoft.Json.Converters;
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namespace EggLink.DanhengServer.Data.Custom;
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public class ChessRogueRoomConfig
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{
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public int EntranceId { get; set; }
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public int RoomPrefix { get; set; }
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[JsonConverter(typeof(StringEnumConverter))]
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public RogueDLCBlockTypeEnum BlockType { get; set; }
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public int AnchorGroup { get; set; }
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public int AnchorId { get; set; }
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public List<int> DefaultLoadBasicGroup { get; set; } = [];
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public List<int> DefaultLoadGroup { get; set; } = [];
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public List<int> DoubleEventLoadGroup { get; set; } = []; // override DefaultLoadGroup
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public List<int> SelectEventLoadGroup { get; set; } = []; // override DefaultLoadGroup
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public List<int> SubMonsterGroup { get; set; } = []; // combine with DefaultLoadGroup
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} |