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DanhengServer-OpenSource/GameServer/Game/Player/Components/README.md
2025-06-07 17:26:44 +08:00

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Introduction of Player Components Part

Why Components?

Components are a way to organize code in a modular fashion, allowing for better separation of concerns and easier maintenance.

Why Not Put Everything in PlayerInstance Class?

Putting everything in the PlayerInstance class would lead to a monolithic design, making it harder to manage and extend. Components allow for a more flexible architecture where functionality can be added or modified without affecting the entire player instance.

How to Create Components?

Class BasePlayerComponent

  • Description: Base class for all player components.
  • Usage: Inherit from this class to create a new player component.
  • Parameters: PlayerInstance
  • Example:
    public class CustomComponent(PlayerInstance player) : BasePlayerComponent(player)
    {
    }
    
  • Note: Components should be registered in the PlayerInstance constructor to ensure they are initialized properly.

How to Use Components?

  • Components are accessed through the PlayerInstance class.
  • Example:
    var component = player.GetComponent<CustomComponent>();