Files
DanhengServer-OpenSource/Common/Data/Custom/RogueMagicRoomConfig.cs
2024-10-06 23:02:27 +08:00

40 lines
1.2 KiB
C#

using EggLink.DanhengServer.Enums.Rogue;
using EggLink.DanhengServer.Enums.RogueMagic;
using Newtonsoft.Json;
using Newtonsoft.Json.Converters;
namespace EggLink.DanhengServer.Data.Custom;
public class RogueMagicRoomConfig
{
public int EntranceId { get; set; }
[JsonConverter(typeof(StringEnumConverter))]
public RogueMagicRoomTypeEnum RoomType { get; set; }
[JsonConverter(typeof(StringEnumConverter))]
public RogueAdventureGameplayTypeEnum AdventureType { get; set; }
public int AnchorGroup { get; set; }
public int AnchorId { get; set; }
public List<int> DefaultLoadBasicGroup { get; set; } = [];
public List<int> DefaultLoadGroup { get; set; } = [];
public List<int> SubMonsterGroup { get; set; } = []; // combine with DefaultLoadGroup
public RogueMagicRoomConfig Clone(RogueMagicRoomTypeEnum type)
{
return new RogueMagicRoomConfig
{
RoomType = type,
AnchorGroup = AnchorGroup,
AnchorId = AnchorId,
DefaultLoadBasicGroup = DefaultLoadBasicGroup,
DefaultLoadGroup = DefaultLoadGroup,
EntranceId = EntranceId,
SubMonsterGroup = SubMonsterGroup,
AdventureType = AdventureType
};
}
}