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https://github.com/EggLinks/DanhengServer-OpenSource.git
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28 lines
922 B
C#
28 lines
922 B
C#
using EggLink.DanhengServer.Enums.Fight;
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using EggLink.DanhengServer.Proto;
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namespace EggLink.DanhengServer.GameServer.Game.MultiPlayer.MarbleGame.Sync;
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public class MarbleGameFinishSyncData(MarbleGamePlayerInstance player, bool isWin) : MarbleGameBaseSyncData(MarbleNetWorkMsgEnum.GameFinish)
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{
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public override FightGameInfo ToProto()
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{
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return new FightGameInfo
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{
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GameMessageType = (uint)MessageType,
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RogueFinishInfo = new MarbleGameFinishInfo
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{
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IsWin = isWin,
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SealOwnerUid = (uint)player.LobbyPlayer.Player.Uid,
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SealFinishInfoList =
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{
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player.SealList.Keys.Select(x => new MarbleSealFinishInfo
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{
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ItemId = (uint)x,
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MatchTitleId = 2
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})
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}
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}
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};
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}
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} |