Files
DanhengServer-OpenSource/GameServer/Game/MultiPlayer/MarbleGame/Sync/MarbleGameFinishSyncData.cs
2025-05-10 23:08:38 +08:00

28 lines
922 B
C#

using EggLink.DanhengServer.Enums.Fight;
using EggLink.DanhengServer.Proto;
namespace EggLink.DanhengServer.GameServer.Game.MultiPlayer.MarbleGame.Sync;
public class MarbleGameFinishSyncData(MarbleGamePlayerInstance player, bool isWin) : MarbleGameBaseSyncData(MarbleNetWorkMsgEnum.GameFinish)
{
public override FightGameInfo ToProto()
{
return new FightGameInfo
{
GameMessageType = (uint)MessageType,
RogueFinishInfo = new MarbleGameFinishInfo
{
IsWin = isWin,
SealOwnerUid = (uint)player.LobbyPlayer.Player.Uid,
SealFinishInfoList =
{
player.SealList.Keys.Select(x => new MarbleSealFinishInfo
{
ItemId = (uint)x,
MatchTitleId = 2
})
}
}
};
}
}