Files
DanhengServer-OpenSource/GameServer/Server/Packet/Send/Player/PacketGetPhoneDataScRsp.cs
2024-05-03 15:16:06 +08:00

35 lines
979 B
C#

using EggLink.DanhengServer.Game.Player;
using EggLink.DanhengServer.Proto;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace EggLink.DanhengServer.Server.Packet.Send.Player
{
public class PacketGetPhoneDataScRsp : BasePacket
{
public PacketGetPhoneDataScRsp(PlayerInstance player) : base(CmdIds.GetPhoneDataScRsp)
{
var proto = new GetPhoneDataScRsp
{
CurChatBubble = (uint)player.Data.ChatBubble,
CurPhoneTheme = (uint)player.Data.PhoneTheme,
};
foreach (var item in player.PlayerUnlockData!.PhoneThemes)
{
proto.OwnedPhoneThemes.Add((uint)item);
}
foreach (var item in player.PlayerUnlockData!.ChatBubbles)
{
proto.OwnedChatBubbles.Add((uint)item);
}
SetData(proto);
}
}
}