Files
DanhengServer-OpenSource/GameServer/Server/Packet/Send/Player/PacketGetJukeboxDataScRsp.cs
2024-05-03 15:16:06 +08:00

35 lines
974 B
C#

using EggLink.DanhengServer.Data;
using EggLink.DanhengServer.Game.Player;
using EggLink.DanhengServer.Proto;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace EggLink.DanhengServer.Server.Packet.Send.Player
{
public class PacketGetJukeboxDataScRsp : BasePacket
{
public PacketGetJukeboxDataScRsp(PlayerInstance player) : base(CmdIds.GetJukeboxDataScRsp)
{
var proto = new GetJukeboxDataScRsp
{
CurrentMusicId = (uint)player.Data.CurrentBgm,
};
foreach (var music in GameData.BackGroundMusicData.Values)
{
proto.UnlockedMusicList.Add(new MusicData()
{
Id = (uint)music.ID,
GroupId = (uint)music.GroupID,
IsPlayed = true
});
}
SetData(proto);
}
}
}