Files
DanhengServer-OpenSource/GameServer/Server/Packet/Send/Friend/PacketSyncHandleFriendScNotify.cs
2024-05-03 15:16:06 +08:00

33 lines
1.0 KiB
C#

using EggLink.DanhengServer.Database.Player;
using EggLink.DanhengServer.Proto;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Numerics;
using System.Text;
using System.Threading.Tasks;
namespace EggLink.DanhengServer.Server.Packet.Send.Friend
{
public class PacketSyncHandleFriendScNotify : BasePacket
{
public PacketSyncHandleFriendScNotify(uint uid, bool isAccept, PlayerData playerData) : base(CmdIds.SyncHandleFriendScNotify)
{
var status = Listener.GetActiveConnection((int)uid) == null ? FriendOnlineStatus.Offline : FriendOnlineStatus.Online;
var proto = new SyncHandleFriendScNotify
{
Uid = uid,
IsAccept = isAccept,
FriendInfo = new()
{
IsRemarked = false,
RemarkName = "",
PlayerInfo = playerData.ToSimpleProto(status)
}
};
SetData(proto);
}
}
}