Files
DanhengServer-OpenSource/GameServer/Server/Packet/Send/Friend/PacketSearchPlayerScRsp.cs

34 lines
932 B
C#

using EggLink.DanhengServer.Database.Player;
using EggLink.DanhengServer.Proto;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace EggLink.DanhengServer.Server.Packet.Send.Friend
{
public class PacketSearchPlayerScRsp : BasePacket
{
public PacketSearchPlayerScRsp() : base(CmdIds.SearchPlayerScRsp)
{
var proto = new SearchPlayerScRsp()
{
Retcode = 3612
};
SetData(proto);
}
public PacketSearchPlayerScRsp(List<PlayerData> data) : base(CmdIds.SearchPlayerScRsp)
{
var proto = new SearchPlayerScRsp();
proto.ResultUidList.AddRange(data.Select(x => (uint)x.Uid));
proto.SimpleInfoList.AddRange(data.Select(x => x.ToSimpleProto(FriendOnlineStatus.Online)));
SetData(proto);
}
}
}