Files
DanhengServer-OpenSource/GameServer/Server/Packet/Recv/Friend/HandlerSearchPlayerCsReq.cs
2024-05-02 20:59:15 +08:00

39 lines
1.1 KiB
C#

using EggLink.DanhengServer.Database.Player;
using EggLink.DanhengServer.Proto;
using EggLink.DanhengServer.Server.Packet.Send.Friend;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace EggLink.DanhengServer.Server.Packet.Recv.Friend
{
[Opcode(CmdIds.SearchPlayerCsReq)]
public class HandlerSearchPlayerCsReq : Handler
{
public override void OnHandle(Connection connection, byte[] header, byte[] data)
{
var req = SearchPlayerCsReq.Parser.ParseFrom(data);
var playerList = new List<PlayerData>();
foreach (var uid in req.UidList)
{
var player = PlayerData.GetPlayerByUid(uid);
if (player != null)
{
playerList.Add(player);
}
}
if (playerList.Count == 0)
{
connection.SendPacket(new PacketSearchPlayerScRsp());
} else
{
connection.SendPacket(new PacketSearchPlayerScRsp(playerList));
}
}
}
}