Files
DanhengServer-OpenSource/GameServer/Server/Packet/Recv/Friend/HandlerHandleFriendCsReq.cs
2024-05-03 15:16:06 +08:00

39 lines
1.2 KiB
C#

using EggLink.DanhengServer.Database.Player;
using EggLink.DanhengServer.Proto;
using EggLink.DanhengServer.Server.Packet.Send.Friend;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace EggLink.DanhengServer.Server.Packet.Recv.Friend
{
[Opcode(CmdIds.HandleFriendCsReq)]
public class HandlerHandleFriendCsReq : Handler
{
public override void OnHandle(Connection connection, byte[] header, byte[] data)
{
var req = HandleFriendCsReq.Parser.ParseFrom(data);
PlayerData? playerData = null;
if (req.IsAccept)
{
playerData =connection.Player!.FriendManager!.ConfirmAddFriend((int)req.Uid);
}
else
{
connection.Player!.FriendManager!.RefuseAddFriend((int)req.Uid);
}
if (playerData != null)
{
connection.SendPacket(new PacketHandleFriendScRsp(req.Uid, req.IsAccept, playerData));
} else
{
connection.SendPacket(new PacketHandleFriendScRsp(req.Uid, req.IsAccept));
}
}
}
}