Files
DanhengServer-OpenSource/GameServer/Server/Packet/Recv/Friend/HandlerApplyFriendCsReq.cs
2024-05-03 15:16:06 +08:00

24 lines
690 B
C#

using EggLink.DanhengServer.Proto;
using EggLink.DanhengServer.Server.Packet.Send.Friend;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace EggLink.DanhengServer.Server.Packet.Recv.Friend
{
[Opcode(CmdIds.ApplyFriendCsReq)]
public class HandlerApplyFriendCsReq : Handler
{
public override void OnHandle(Connection connection, byte[] header, byte[] data)
{
var req = ApplyFriendCsReq.Parser.ParseFrom(data);
connection.Player!.FriendManager!.AddFriend((int)req.Uid);
connection.SendPacket(new PacketApplyFriendScRsp(req.Uid));
}
}
}