Files
DanhengServer-OpenSource/GameServer/Server/Packet/Recv/Avatar/HandlerSetDisplayAvatarCsReq.cs
2024-05-02 20:59:15 +08:00

31 lines
1.1 KiB
C#

using EggLink.DanhengServer.Database;
using EggLink.DanhengServer.Proto;
using EggLink.DanhengServer.Server.Packet.Send.Avatar;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace EggLink.DanhengServer.Server.Packet.Recv.Avatar
{
[Opcode(CmdIds.SetDisplayAvatarCsReq)]
public class HandlerSetDisplayAvatarCsReq : Handler
{
public override void OnHandle(Connection connection, byte[] header, byte[] data)
{
var req = SetDisplayAvatarCsReq.Parser.ParseFrom(data);
var player = connection.Player!;
var avatars = player.AvatarManager!.AvatarData!.DisplayAvatars;
avatars.Clear();
foreach (var id in req.DisplayAvatarList)
{
if (id.AvatarId == 0) continue;
avatars.Add((int)id.AvatarId);
}
DatabaseHelper.Instance!.UpdateInstance(player.AvatarManager.AvatarData!);
connection.SendPacket(new PacketSetDisplayAvatarScRsp(req.DisplayAvatarList));
}
}
}