Files
DanhengServer-OpenSource/GameServer/Game/GridFight/GridFightInstance.cs
2025-11-01 11:57:29 +08:00

124 lines
4.5 KiB
C#

using EggLink.DanhengServer.GameServer.Game.Battle;
using EggLink.DanhengServer.GameServer.Game.GridFight.Component;
using EggLink.DanhengServer.GameServer.Game.GridFight.Sync;
using EggLink.DanhengServer.GameServer.Game.Player;
using EggLink.DanhengServer.GameServer.Server.Packet.Send.GridFight;
using EggLink.DanhengServer.Proto;
namespace EggLink.DanhengServer.GameServer.Game.GridFight;
public class GridFightInstance(PlayerInstance player, uint season, uint divisionId, bool isOverLock, uint uniqueId)
{
public uint Season { get; } = season;
public uint DivisionId { get; } = divisionId;
public bool IsOverLock { get; } = isOverLock;
public uint UniqueId { get; } = uniqueId;
public List<BaseGridFightComponent> Components { get; } = [];
public PlayerInstance Player { get; } = player;
public BattleInstance? StartBattle()
{
return Player.BattleManager!.StartGridFightBattle(this);
}
public async ValueTask EndBattle(BattleInstance battle, PVEBattleResultCsReq req)
{
if (battle.BattleEndStatus == BattleEndStatus.BattleEndQuit) return;
List<BaseGridFightSyncData> syncs = [];
var basicComp = GetComponent<GridFightBasicComponent>();
var levelComp = GetComponent<GridFightLevelComponent>();
var prevData = basicComp.Data.Clone();
var expNum = 5u;
var baseCoin = 3u;
var interestCoin = basicComp.Data.CurGold / 10;
if (battle.BattleEndStatus == BattleEndStatus.BattleEndWin)
{
basicComp.Data.ComboNum++;
}
else
{
basicComp.Data.ComboNum = 0;
// cost hp
await basicComp.UpdateLineupHp(-5, false);
}
var comboCoin = basicComp.Data.ComboNum switch
{
>= 5 => 3u,
2 or 3 or 4 => 2u,
0 => 0u,
_ => 1u
};
await basicComp.UpdateGoldNum((int)(baseCoin + interestCoin + comboCoin), false, GridFightSrc.KGridFightSrcNone);
await basicComp.AddLevelExp(expNum, false);
List<GridFightRoleDamageSttInfo> sttList = [];
foreach (var roleBattleStt in req.Stt.GridFightBattleStt.RoleBattleStt)
{
var res = await levelComp.AddRoleDamageStt(roleBattleStt.RoleBasicId, roleBattleStt.Damage, false);
if (res.Item2 != null)
sttList.Add(res.Item2);
}
var curData = basicComp.Data.Clone();
await Player.SendPacket(new PacketGridFightEndBattleStageNotify(this, expNum, prevData, curData,
sttList, battle.BattleEndStatus == BattleEndStatus.BattleEndWin, baseCoin, interestCoin,
comboCoin));
syncs.Add(new GridFightGoldSyncData(GridFightSrc.KGridFightSrcBattleEnd, basicComp.Data));
syncs.Add(new GridFightPlayerLevelSyncData(GridFightSrc.KGridFightSrcBattleEnd, basicComp.Data));
syncs.Add(new GridFightLineupHpSyncData(GridFightSrc.KGridFightSrcBattleEnd, basicComp.Data));
syncs.Add(new GridFightComboNumSyncData(GridFightSrc.KGridFightSrcBattleEnd, basicComp.Data));
syncs.Add(new GridFightRoleDamageSttSyncData(GridFightSrc.KGridFightSrcBattleEnd, levelComp));
syncs.AddRange(await levelComp.EnterNextSection(false));
await Player.SendPacket(new PacketGridFightSyncUpdateResultScNotify(syncs));
}
public void InitializeComponents()
{
Components.Add(new GridFightBasicComponent(this));
Components.Add(new GridFightShopComponent(this));
Components.Add(new GridFightLevelComponent(this));
Components.Add(new GridFightRoleComponent(this));
_ = GetComponent<GridFightRoleComponent>().AddAvatar(1414, 3, false); // TODO test
_ = GetComponent<GridFightShopComponent>().RefreshShop(true, false);
}
public T GetComponent<T>() where T : BaseGridFightComponent
{
return (T)Components.First(c => c is T);
}
public GridFightCurrentInfo ToProto()
{
return new GridFightCurrentInfo
{
DivisionId = DivisionId,
Season = Season,
IsOverlock = IsOverLock,
UniqueId = UniqueId,
PendingAction = new GridFightPendingAction(),
GridFightGameData = ToGameDataInfo(),
RogueCurrentGameInfo = { ToGameInfos() }
};
}
public List<GridFightGameInfo> ToGameInfos()
{
return (from c in Components select c.ToProto()).ToList();
}
public GridFightGameData ToGameDataInfo()
{
return new GridFightGameData();
}
}