Files
DanhengServer-OpenSource/GameServer/Server/Packet/Recv/GridFight/HandlerGridFightUseConsumableCsReq.cs
2025-11-29 21:57:27 +08:00

27 lines
1.0 KiB
C#

using EggLink.DanhengServer.GameServer.Game.GridFight.Component;
using EggLink.DanhengServer.GameServer.Server.Packet.Send.GridFight;
using EggLink.DanhengServer.Kcp;
using EggLink.DanhengServer.Proto;
namespace EggLink.DanhengServer.GameServer.Server.Packet.Recv.GridFight;
[Opcode(CmdIds.GridFightUseConsumableCsReq)]
public class HandlerGridFightUseConsumableCsReq : Handler
{
public override async Task OnHandle(Connection connection, byte[] header, byte[] data)
{
var req = GridFightUseConsumableCsReq.Parser.ParseFrom(data);
var gridFight = connection.Player?.GridFightManager?.GridFightInstance;
if (gridFight == null)
{
await connection.SendPacket(new PacketGridFightUseConsumableScRsp(Retcode.RetGridFightNotInGameplay));
return;
}
var itemsComp = gridFight.GetComponent<GridFightItemsComponent>();
var code = await itemsComp.UseConsumable(req.ItemId, req.DisplayValue);
await connection.SendPacket(new PacketGridFightUseConsumableScRsp(code));
}
}