mirror of
https://github.com/EggLinks/DanhengServer-OpenSource.git
synced 2026-01-03 04:36:03 +08:00
28 lines
1.1 KiB
C#
28 lines
1.1 KiB
C#
using EggLink.DanhengServer.GameServer.Game.GridFight.Component;
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using EggLink.DanhengServer.GameServer.Server.Packet.Send.GridFight;
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using EggLink.DanhengServer.Kcp;
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using EggLink.DanhengServer.Proto;
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namespace EggLink.DanhengServer.GameServer.Server.Packet.Recv.GridFight;
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[Opcode(CmdIds.GridFightUpdatePosCsReq)]
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public class HandlerGridFightUpdatePosCsReq : Handler
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{
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public override async Task OnHandle(Connection connection, byte[] header, byte[] data)
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{
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var req = GridFightUpdatePosCsReq.Parser.ParseFrom(data);
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if (connection.Player!.GridFightManager!.GridFightInstance == null)
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{
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await connection.SendPacket(
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new PacketGridFightUpdatePosScRsp(Retcode.RetGridFightNotInGameplay, req.GridFightPosInfoList));
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return;
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}
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var gridFight = connection.Player.GridFightManager.GridFightInstance;
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var ret = await gridFight.GetComponent<GridFightRoleComponent>().UpdatePos(req.GridFightPosInfoList.ToList());
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await connection.SendPacket(
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new PacketGridFightUpdatePosScRsp(ret, req.GridFightPosInfoList));
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}
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} |