Files
DanhengServer-OpenSource/GameServer/Game/Activity/ActivityManager.cs
2024-08-01 11:51:56 +08:00

46 lines
1.3 KiB
C#

using EggLink.DanhengServer.Data;
using EggLink.DanhengServer.Database;
using EggLink.DanhengServer.Database.Activity;
using EggLink.DanhengServer.GameServer.Game.Activity.Activities;
using EggLink.DanhengServer.GameServer.Game.Player;
using EggLink.DanhengServer.Proto;
namespace EggLink.DanhengServer.GameServer.Game.Activity;
public class ActivityManager : BasePlayerManager
{
public ActivityManager(PlayerInstance player) : base(player)
{
Data = DatabaseHelper.Instance!.GetInstanceOrCreateNew<ActivityData>(player.Uid);
if (Data.TrialActivityData.CurTrialStageId != 0) TrialActivityInstance = new TrialActivityInstance(this);
}
#region Data
public ActivityData Data { get; set; }
#endregion
#region Instance
public TrialActivityInstance? TrialActivityInstance { get; set; }
#endregion
public List<ActivityScheduleData> ToProto()
{
var proto = new List<ActivityScheduleData>();
foreach (var activity in GameData.ActivityConfig.ScheduleData)
proto.Add(new ActivityScheduleData
{
ActivityId = (uint)activity.ActivityId,
BeginTime = activity.BeginTime,
EndTime = activity.EndTime,
PanelId = (uint)activity.PanelId
});
return proto;
}
}